winsalot, chaotic male devilish Chaos Sorceror ----------- |.........| |....k..... |.....&Q<.| |.........| ----------- [Winsalot the Chaotic Dweller] St9 Dx4 Co16 In9 Wi8 Ch5 ChaDevMalCha Dlvl:1 $0 HP17(17) Pw22(22) AC7 MC0 Mov12 Xp1/0 Wt23/1440 T3 Latest messages Hello winsalot, welcome to SlashEMExtended! You are a chaotic male devilish Chaos Sorceror. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Mr. X picks up 62 crossbow bolts {1}. spellbook of cure random status - This is a spellbook. Color: white. Material: paper. Appearance: long. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Can be cast even while confused. It will randomly pick one of these status afflictions to cure, regardless of whether you actually have it: sickness/sliming, hallucination, confusion, stun, burn, freezing, numbness, blindness, dimness or fear. spellbook of random speed - This is a spellbook. Color: bright blue. Material: paper. Appearance: foreign. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. You can cast this spell to fire invisible beams that randomly either speed up or slow down the target. spellbook of earthquake - This is a spellbook. Color: red. Material: paper. Appearance: red-listed. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Casting this earth-shaking spell produces lots of pits, but it can also temporarily deactivate your intrinsics. robe of randomness - This is a piece of armor. Color: bright blue. Material: leather. Appearance: blue robe. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A robe with a random enchantment, which happens to be half spell damage. AC is 2, and MC is 0. Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: half spell damage You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 192 Ring identification only worked 4 times out of 33 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 206 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 56% Wand drop chance was reduced to 69% Potion drop chance was reduced to 83% Armor drop chance was reduced to 98% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 22) The following skill became untrainable if you tried to train it too early: hammer (turn 910) The following skill became untrainable after a while: lightsaber (turn 55820) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 21435) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27983 Monster spawn increase reached its maximum at turn 116468 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2071619 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: puppyish geochemical (freq bonus 36) The monster species that spawned more often: porter black unicorn (freq bonus 8) The monster species that spawned more often: contamination warp patch (freq bonus 24) The monster species that spawned more often: firebrate growth (freq bonus 9) The monster species that spawned more often: mensal isotopy outdodge (freq bonus 18) The monster species that spawned more often: commiserating archbishop (freq bonus 9) The monster species that spawned more often: shimmering warp fungus (freq bonus 36) The monster species that spawned more often: snow drifter (freq bonus 12) The monster species that spawned more often: gold slime (freq bonus 9) The monster species that spawned more often: cockcrow jibingly (freq bonus 36) The monster species that spawned more often: incantifier (freq bonus 4) The monster species that spawned more often: vampiric spore (freq bonus 9) The monster species that spawned more often: bestia acerbus (freq bonus 84) The monster species that spawned more often: bright blue fungus (freq bonus 12) The monster species that spawned more often: ugly bitch (freq bonus 8) The monster species that spawned more often: ubernazgul (freq bonus 9) The monster species that spawned more often: small snake (freq bonus 9) The monster species that spawned more often: cockatoo chick (freq bonus 72) The monster species that spawned more often: four-headed hydra (freq bonus 9) The monster species that spawned more often: training beam (freq bonus 8) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 6) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 15) The monster trait that was more common: monsters that have humanoid speech (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster species that never randomly spawned: large frog The monster species that never randomly spawned: desalinization obligated The monster species that never randomly spawned: purple spore The monster species that never randomly spawned: petrificator The monster species that never randomly spawned: corrosive sphere The monster species that never randomly spawned: acidwater hound The monster species that never randomly spawned: Great Cthulhu The monster species that never randomly spawned: salably impenitent table vyingly The monster species that never randomly spawned: hateful soul The monster species that never randomly spawned: checkrowed secreted locoed The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 198) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 15) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 25) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 6) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 10) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 4) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: meltem trap (freq bonus 15) Trap randomization happened for 1 in 660 traps Next attribute increase check would have come at turn 165 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from drunken boxing (0) You had infravision You had 1498 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd924) - last build Sun Dec 16 19:32:10 2018. You could not have safely prayed (122) You survived Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 100% b - random speed 3 chaos 0% 200% c - earthquake 7 chaos 99% 600% d - disintegration beam 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of strangulation (obfuscated) Armor robe of randomness (blue robe) Scrolls scroll of identify (AUTOEXEC BAT) scroll of enchant armor (BLESSED GENOCIDE) scroll of rumor (HZLRC KSTSBD MPFNG) scroll of message (SCROLL LABELS ARE PART OF SLEXQDB) scroll of healing (G2G NOW) scroll of mana (CAN I BECOME A BEEFSTEAK) scroll of phase door (OM GITATHNAGS APSOPS O EL T) scroll of standard id (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of cure (OUTER LIMITS) * scroll of extra healing (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) * scroll of greater mana restoration (MORAL RISE WHEN BURN) Spellbooks spellbook of cure random status (long) spellbook of random speed (foreign) spellbook of earthquake (red-listed) spellbook of disintegration beam (right-handed) Potions potion of restore ability (deep blue) potion of levitation (puce) Wands wand of cancellation (pine) wand of polymorph (bronze) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye winsalot the Chaos Sorceror... Since you quit, the score list will not be checked.