winsalot, neutral female wraith Occult Master -------##### ------- -------- |.....-,,,,# -------- ------- -----,#|.....|## |......| |.....|###,##### |......| |.....| |....,,-......,#######|......| |.....| #,,,,,# ---......| |.....| |...|,#|.....|,,,,,,,,.....<.| -|----- #####,## |........|#|.....| ##|.... ......|,#######-------- #,# #,,##|........|,-.....| #,....| ------- #,# ##,,,|........|,-|----- #,----- #,# ####.........|,#,,,,# #,## #,# ###|.........,####,# #,,# -.---------- #,,-........|## #,# ##,# ------ ----- |..........|####,#---------- #,# #,# .>.........| |......%....,,,,,# #,# #,# ########|...........| |..........|###### -|----------,########,,,,,,,,Wx..........| ------------ |..........|,,,,,,,,,,#######------------- --..........--,,######## |.............,,# --..........--### |..........| ------------ [Winsalot the Risky Apprentice] St10 Dx5 Co8 In18 Wi14 Ch10 OccWraFemNeu Dlvl:1 $12 HP-3(12) Pw59(59) AC10 MC2 Mov12 Xp2/21 Wt12/1230 T235 Latest messages You miss the small snake. You hit the small snake. You kill the small snake! Welcome to experience level 2. There is a fountain here. Use "q." to drink from it. You see here a little spider corpse {20}. You displaced meat. (2x) There is a wall in the way! (2x) There's some graffiti on the ground here. Use "r." to read it. There is a wall in the way! (3x) You find a secret passage! The group bug zaps a cracked wand! The wand hits you! [-5 -> 7] The wand misses it. You miss the group bug. The group bug zaps a wand of striking! The wand hits you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: see invisible You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 32 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 94% chance Wand drop chance was reduced to 67% Amulet drop chance was reduced to 60% Implant drop chance was reduced to 90% Potion drop chance was reduced to 57% Armor drop chance was reduced to 89% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: shield (turn 37) The following skill became untrainable if you tried to train it too early: attack spells (turn 2556) The following skill became untrainable after a while: general combat (turn 40133) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 51458) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 51607 Monster spawn increase reached its maximum at turn 262957 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 14332156 The monster class that cannot be genocided was orc The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: mindless fat girl (freq bonus 5) The monster species that spawned more often: unscarred sterilely (freq bonus 6) The monster species that spawned more often: swarm monkey (freq bonus 4) The monster species that spawned more often: nebulous bulb (freq bonus 48) The monster species that spawned more often: reconveyed cuprite (freq bonus 32) The monster species that spawned more often: petty glib vortex (freq bonus 24) The monster species that spawned more often: famed hoydening permissively (freq bonus 6) The monster species that spawned more often: rando ant (freq bonus 15) The monster species that spawned more often: dementor lord (freq bonus 40) The monster species that spawned more often: white dragon worm (freq bonus 9) The monster species that spawned more often: arcadian avenger (freq bonus 32) The monster species that spawned more often: sophisticated mind flayer (freq bonus 12) The monster species that spawned more often: czechire cat (freq bonus 8) The monster species that spawned more often: limbier blousier (freq bonus 18) The monster species that spawned more often: ooze elemental (freq bonus 8) The monster species that spawned more often: psychic stalk (freq bonus 12) The monster species that spawned more often: slugged told brakeage alphameric dribbler pacifist (freq bonus 8) The monster species that spawned more often: giant sludge shoggoth (freq bonus 84) The monster species that spawned more often: force overemphasized (freq bonus 24) The monster species that spawned more often: black hound (freq bonus 3) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters with extra painful attacks (freq bonus 4) The monster species that never randomly spawned: curio blindest The monster species that never randomly spawned: initiatory communally The monster species that never randomly spawned: metonym withier The monster species that never randomly spawned: freezing sphere The monster species that never randomly spawned: psybur The monster species that never randomly spawned: surgery supt The monster species that never randomly spawned: tear patch The monster species that never randomly spawned: storm demon The monster species that never randomly spawned: falling force fungus The monster species that never randomly spawned: great cuban singer The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: sprap boots (feelgood heels) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 189) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 30) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 35) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 10) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 9) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 80) The RNG hath decreed that this item was always generated cursed: restration (enamel) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this trap was always invisible: recurring spell loss trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 2) Trap randomization happened for 1 in 437 traps Trap difficulty was increased by 38 Next attribute increase check would have come at turn 684 Strength training was 12 Dexterity training was 11 Wisdom training was 2 Constitution training was 14 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were immune to petrification You had not decided on your sexuality yet You were prevented from having flying (0) You were aware of the presence of something You were warned of undead You had 1247 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Opatos of Earth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (b8b0e2a) - last build Sun Dec 23 20:58:05 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - mana battery 3 occult 0% 198% b - totem summoning 6 occult 98% 498% c - code editing 4 occult 0% 298% d - command demon 6 occult 98% 498% e - passwall 6 body 98% 498% Techniques known in the end Name Level Status sigil of discharge 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of identify (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of stinking cloud (TUOE DISNI) scroll of healing (BLUE SCREEN OF DEATH) scroll of mana (MEGASUPEROMEGAGIANT GAY LEGACY) scroll of phase door (RACE RECORD BREAK) scroll of standard id (PEW PEW BITCHES) scroll of cure (NOTY AND THE AMY WERE MVPS 2017) * scroll of extra healing (SIR I HAVE TO TAKE A SHIT) * scroll of greater mana restoration (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) Spellbooks spellbook of mana battery (vellum) spellbook of totem summoning (angry) spellbook of code editing (left-handed) spellbook of command demon (radiant green) spellbook of passwall (chaos-inducing) Potions potion of object detection (ketchup) potion of clairvoyance (greasy) Rings ring of fire resistance (alexandrite) Wands wand of sterilize (tetragonal) wand of striking (cracked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (3 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye winsalot the Occult Master...