winsalot, chaotic male asgardish Occult Master ..G .@. .uh [Winsalot the Dark Magician] St4 Dx7 Co8 In14 Wi13 Ch6 OccAsgMalCha Min:4 $85 HP-5(30) Pw83(83) AC13 MC2 Mov12 Xp4/141 Wt16/990 T964 Latest messages [-3 -> 20] You kill the clockwork dood! The normal gnome hits you! [-2 -> 18] You hit the normal gnome. Meat hits the dwarf lord stonebreaker. Meat misses the dwarf lord stonebreaker. The dwarf lord stonebreaker swings his broad pick at meat. The dwarf lord stonebreaker hits meat. The dwarf lord stonebreaker swings his broad pick at meat. The dwarf lord stonebreaker misses meat. Meat hits the dwarf lord stonebreaker. Meat bites the dwarf lord stonebreaker. A sinister darkness fills the area! You miss the normal gnome. Meat hits the dwarf lord stonebreaker. Meat misses the dwarf lord stonebreaker. The dwarf lord stonebreaker swings his broad pick. The dwarf lord stonebreaker hits you! You die... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: fire resistance You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 122 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 59% Ring drop chance was reduced to 75% Wand drop chance was reduced to 97% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 88% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: polymorphing (turn 15) The following skill became untrainable if you tried to train it too early: riding (turn 280) The following skill became untrainable after a while: shuriken (turn 44463) The following skill couldn't be trained before a certain turn number is reached: bow (turn 28377) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 86000 Monster spawn increase reached its maximum at turn 125090 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3890000 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: elemental (freq bonus 4) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: psychotherapeut (freq bonus 42) The monster species that spawned more often: pschi lich (freq bonus 18) The monster species that spawned more often: Little Marie's hugging boot (freq bonus 18) The monster species that spawned more often: trifocal specificity (freq bonus 30) The monster species that spawned more often: old orange dragon (freq bonus 30) The monster species that spawned more often: sucker nymph (freq bonus 42) The monster species that spawned more often: cultivable critique (freq bonus 16) The monster species that spawned more often: large flea (freq bonus 28) The monster species that spawned more often: treasury golem (freq bonus 12) The monster species that spawned more often: chest mimic (freq bonus 12) The monster species that spawned more often: three of hearts (freq bonus 10) The monster species that spawned more often: Dr. Ramov (freq bonus 36) The monster species that spawned more often: normalisator vortex (freq bonus 24) The monster species that spawned more often: nebulous ogre (freq bonus 42) The monster species that spawned more often: Aleax radiator (freq bonus 12) The monster species that spawned more often: semblance (freq bonus 7) The monster species that spawned more often: assured mack trumped (freq bonus 21) The monster species that spawned more often: leng spider (freq bonus 20) The monster species that spawned more often: seasonably flashier effable splasher (freq bonus 20) The monster species that spawned more often: mistress mind flayer (freq bonus 18) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 3) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: HC aliens (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters with ranged thorns (freq bonus 3) The monster trait that was more common: monsters that talk like whores (freq bonus 4) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster species that never randomly spawned: toileted illicitly The monster species that never randomly spawned: land urchin The monster species that never randomly spawned: trembled brevetted The monster species that never randomly spawned: sanity flayer The monster species that never randomly spawned: vampire blender The monster species that never randomly spawned: anjastasia The monster species that never randomly spawned: sophisticated mind flayer The monster species that never randomly spawned: vanquisher gladier The monster species that never randomly spawned: Rat-Man with mega-strong shield The monster species that never randomly spawned: porter mana stalk The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 33) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 15) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 17) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 74) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 2) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 2) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 62) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 8) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 72) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 5) Trap randomization happened for 1 in 475 traps Next attribute increase check would have come at turn 2198 Strength training was 50 Dexterity training was 25 Wisdom training was 0 Constitution training was 11 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You saw invisible You had 1267 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.4.2 (b8b0e2a) - last build Sun Dec 23 20:58:05 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 0% 91% b - possession 7 occult 99% 591% c - fire golem 6 occult 98% 491% d - command demon 6 occult 98% 491% Techniques known in the end Name Level Status sigil of discharge 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Scrolls scroll of stinking cloud (ARCHEPHRENEPSOU PHIRIGX) scroll of healing (IAIA IAKOUBIAI IO ERBETH) scroll of mana (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) scroll of phase door (THE FITNESS GRAM PACER TEST) scroll of standard id (MICRODOLLAROFT) scroll of cure (EDO MATIESTO) * scroll of extra healing (MA MILLOCOR) * scroll of greater mana restoration (THAI MASSAGE IS BETTER THAN SEX) Spellbooks spellbook of mimicry (preserved) spellbook of possession (hungry) spellbook of fire golem (enveloped) spellbook of command demon (glowing) Potions potion of see invisible (glam) potion of gain ability (cinnamon) Rings ring of gain intelligence (rigged) Wands wand of spellbinder (wedged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 54 times You killed 17 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (54 of 160) knife [Basic] (max Master) (40 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye winsalot the Occult Master...