winsalot, chaotic male octopode Occult Master ##############------------- ##---------------,,,,,,,,,,,,,............| #,-.............|,############|..<........| ##,|.............|,# -------------------- ###,,---------------,#####|.....| ###,;,,,,,,,,,,,,,,,,,,,,,,,..#..#| ##,,,K@#,,####################|.....| #,,,,,,#,## |.....| -----,,,,,,##### |.....| |...|,,,,,# |..#-\- |....,,,, ---- ,, |...|#### |>... |...| ----- [Winsalot the Risky Apprentice] St7 Dx6 Co7 In12 Wi14 Ch4 OccOctMalCha Dlvl:2 $32 HP-5(12) Pw34(46) AC11 MC2 Mov12 Xp2/35 Wt524/970 T584 Latest messages The angry watchman is blinded by the flash! It is blinded by the flash! The Kop Sergeant misses. The angry watchman wields a rubber hose {8}! The Kop Sergeant misses. The angry watchman swings her rubber hose. The angry watchman hits you! You hear the wailing of the Banshee... [-6 -> 1] Warning: HP low! As you read the scroll, it disappears. You feel healthier! The angry watchman swings her rubber hose. The angry watchman hits you! [-4 -> 8] The Kop Sergeant hits you! [-4 -> 4] The angry watchman swings her rubber hose. The angry watchman hits you! You die... Your inventory Weapons f - a blessed +3 collusion knife (weapon in hand) {2} t - the uncursed +0 elven bow named The Moonbow of Sehanine {12} u - 3 uncursed +0 darts of disintegration (in quiver) {0} Armor g - a cursed +0 black dress (being worn) {10} Comestibles i - 5 uncursed K-rations {0} W - a blessed food ration {0} Scrolls l - an uncursed finalized scroll of light {0} n - 4 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks a - a blessed finalized spellbook of forgotten spell (6:5) {0} b - a blessed spellbook of inertia control (0:1) {0} c - a blessed spellbook of blinding ray (0:1) {0} d - a blessed spellbook of command demon (0:1) {0} Potions j - an uncursed finalized potion of clairvoyance {0} k - an uncursed potion of sleeping {0} Rings v - a blessed +3 ring of gain wisdom {0} z - a blessed +1 ring of increase damage {0} A - a cursed ring of sleeping {0} B - an uncursed ring of poison resistance {0} C - an uncursed ring of invisibility {0} D - an uncursed ring of alacrity {0} E - a cursed ring of searching {0} F - an uncursed ring of fear resistance {0} G - an uncursed ring of teleport control {0} H - an uncursed ring of warning {0} I - a * uncursed ring of sustain ability {0} J - an uncursed ring of shock resistance {0} K - an uncursed ring of slow digestion {0} L - an uncursed +1 ring of protection {0} M - a cursed ring of sleeping {0} N - a cursed ring of free action {0} O - an uncursed ring of levitation {0} P - a prime cursed -1 ring of increase damage {0} Q - an uncursed +3 ring of increase accuracy {0} R - an uncursed +1 ring of gain constitution {0} S - an uncursed ring of free action {0} T - a cursed -1 ring of increase damage {0} U - a cursed -4 ring of gain intelligence {0} V - an uncursed ring of slow digestion {0} Wands e - a * blessed wand of inertia control (0:8) {0} Tools s - an uncursed large box {500} Contents of the large box: an uncursed spellbook of magic mapping (0:1) {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 1 sins You could not have this property at all: manaleech You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 11 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 87% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 66% Tool drop chance was reduced to 56% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: searching (turn 7) The following skill became untrainable if you tried to train it too early: searching (turn 1872) You had blown your chance of training the searching skill The following skill became untrainable after a while: lance (turn 17308) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 55645) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53899 Monster spawn increase reached its maximum at turn 114847 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 651240 The monster class that cannot be genocided was naga Today, this monster class was always generated invisible: Zouthern animal The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: crimson force fungus (freq bonus 10) The monster species that spawned more often: erenge tick (freq bonus 10) The monster species that spawned more often: thraldom juicer (freq bonus 6) The monster species that spawned more often: stygian doll blowdart (freq bonus 16) The monster species that spawned more often: false warp fungus (freq bonus 12) The monster species that spawned more often: intoner (freq bonus 3) The monster species that spawned more often: sapphire dragon (freq bonus 2) The monster species that spawned more often: rebury untasted (freq bonus 9) The monster species that spawned more often: assessorship shiftiest (freq bonus 3) The monster species that spawned more often: recompenser basket flak (freq bonus 7) The monster species that spawned more often: spiritualism advocated (freq bonus 6) The monster species that spawned more often: fend twopenny (freq bonus 18) The monster species that spawned more often: master light wall (freq bonus 10) The monster species that spawned more often: Countess Bathory (freq bonus 24) The monster species that spawned more often: flux postclassical anxiously bluntest (freq bonus 12) The monster species that spawned more often: collation wassailed (freq bonus 16) The monster species that spawned more often: large spawn permamimic (freq bonus 12) The monster species that spawned more often: bad hunter (freq bonus 5) The monster species that spawned more often: Policeman Kchief (freq bonus 8) The monster species that spawned more often: concussed steamering (freq bonus 12) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 6) The monster species that never randomly spawned: full nymph The monster species that never randomly spawned: blade naga hatchling The monster species that never randomly spawned: doraemon The monster species that never randomly spawned: young water dragon The monster species that never randomly spawned: rose sentai The monster species that never randomly spawned: The Mason The monster species that never randomly spawned: hc thief The monster species that never randomly spawned: black colony The monster species that never randomly spawned: desert mushroom The monster species that never randomly spawned: Officer Jenny The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: sprap boots (feelgood heels) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 25) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 11) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 30) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 99) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 13) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 40) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 82) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 3) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 7) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 16) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: recurring spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: nownsible trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 5) Trap randomization happened for 1 in 111 traps Next attribute increase check would have come at turn 2981 Strength training was 12 Dexterity training was 5 Wisdom training was 10 Constitution training was 17 Your sanity was 0 You had the following problem: Your inventory gradually filled up with cursed items. (0) You had not decided on your sexuality yet You were being chased by the kops. (18956) You were prevented from having manaleech (0) You had 1162 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.4.2 (b8b0e2a) - last build Sun Dec 23 20:58:05 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - forgotten spell 1 occult 0% 95% b - inertia control 6 occult 98% 495% c - blinding ray 2 occult 0% 120% d - command demon 6 occult 98% 495% e - magic mapping 5 divine 95% 100% Techniques known in the end Name Level Status sigil of discharge 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(1089) invoke deity 2 R LIMIT(0) liquid leap 2 R LIMIT(810) dazzle 2 R LIMIT(0) Discoveries Weapons elven bow (runed bow) Scrolls scroll of light (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of stinking cloud (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of healing (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of mana (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of phase door (CACHE EM EXTENDED MAGIC MEMORY VAULT) scroll of standard id (MAPIRO MAHAMA DIROMAT) scroll of cure (ZOUCH ZOUKI TO PARY) * scroll of extra healing (23571113171923293137) * scroll of greater mana restoration (PROFUSE WAXWORKS) Spellbooks spellbook of forgotten spell (forgotten) spellbook of inertia control (multiplicative) spellbook of blinding ray (extraordinary) spellbook of command demon (smeared) spellbook of magic mapping (starry) Potions potion of clairvoyance (purple-red) potion of sleeping (prickly ash) Rings ring of gain strength (grindstone) ring of gain wisdom (turquoise) ring of increase damage (sapphire) ring of sleeping (scarab) ring of poison resistance (fluorite) ring of invisibility (pager) ring of alacrity (aquamarine) ring of searching (arcanium) ring of fear resistance (above) ring of teleport control (soft) ring of warning (rock solid) ring of sustain ability (quartzite) ring of shock resistance (rusty) ring of slow digestion (cleaved) ring of protection (tortoise shell) ring of free action (constricting) ring of levitation (clocked) ring of increase accuracy (rigged) ring of gain constitution (spanish) ring of gain intelligence (emerald) Wands wand of inertia control (quartz) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 10 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (27 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (32 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (34 of 160) Goodbye winsalot the Occult Master...