winsalot, chaotic male elemental Elementalist -------- - -- |<..........| ,.E..........| #|...........| |...........| ------......| ------- [Winsalot the Fire Fingers] St5 Dx13 Co11 In10 Wi10 Ch7 ElmEleMalCha+U Dlvl:2 *11 HP21(21) Pw41(41) AC9 MC0 Mov12 Xp2/21 Wt32/1050 T163 Latest messages s - a diffuse wand {0}. You kill the novice dark wall! Welcome to experience level 2. t - a bound wand {0}. There is a wall in the way! (4x) You find a secret passage! There is a wall in the way! You hear a gurgling noise. You see here a crude bow {12}. Something is written here in the dust. Use "r." to read it. There is a wall in the way! You find a secret door! You find a secret passage! g - an uncursed +0 robe of permanence (being worn) {16}. This door is locked. (5x) WHAMMM!!! (2x) As you kick the door, it crashes open! There is a staircase down here. You fly down along the stairs. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 18 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 65% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 40% Wand drop chance was reduced to 99% Implant drop chance was reduced to 85% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 78% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: form III (Soresu) The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: trident (turn 35) The following skill became untrainable if you tried to train it too early: javelin (turn 180) The following skill became untrainable after a while: matter spells (turn 51400) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 58975) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63316 Monster spawn increase reached its maximum at turn 126808 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 969903 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: ghost (freq bonus 6) The monster species that spawned more often: young black dragon (freq bonus 18) The monster species that spawned more often: Recerarak (freq bonus 40) The monster species that spawned more often: pseudosweet nymph (freq bonus 8) The monster species that spawned more often: gnomish guild adept (freq bonus 9) The monster species that spawned more often: challenging shadow Lord (freq bonus 33) The monster species that spawned more often: fumble vortex (freq bonus 24) The monster species that spawned more often: vivid boomer (freq bonus 8) The monster species that spawned more often: gnome academic (freq bonus 14) The monster species that spawned more often: whirling sphere (freq bonus 126) The monster species that spawned more often: fancy force patch (freq bonus 21) The monster species that spawned more often: runoff spore (freq bonus 84) The monster species that spawned more often: storm atronach (freq bonus 7) The monster species that spawned more often: red slime (freq bonus 21) The monster species that spawned more often: skater woman (freq bonus 9) The monster species that spawned more often: energy vortex (freq bonus 16) The monster species that spawned more often: witlessly nonagon tersely (freq bonus 7) The monster species that spawned more often: cloud of glory (freq bonus 9) The monster species that spawned more often: lancehorn marine (freq bonus 16) The monster species that spawned more often: General Heatherstone (freq bonus 54) The monster species that spawned more often: chlorofluorocarbon lighthouse nestle (freq bonus 8) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 6) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster species that never randomly spawned: bound spirit The monster species that never randomly spawned: hangared shinbone The monster species that never randomly spawned: escarping provocateur The monster species that never randomly spawned: Zaphkiel The monster species that never randomly spawned: hyperextension membranously The monster species that never randomly spawned: blue sentai The monster species that never randomly spawned: spinet contusion The monster species that never randomly spawned: polarity reacquaint The monster species that never randomly spawned: psychic spore The monster species that never randomly spawned: foredoom brigantine assuror gloriam The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 37) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 18) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 8) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 65) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 8) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 2) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 5) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 11) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 47) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 5) Trap randomization happened for 1 in 878 traps Next attribute increase check would have come at turn 1028 Strength training was 5 Dexterity training was 4 Wisdom training was 6 Constitution training was 7 Your sanity was 0 You were doubly fire resistant You were doubly cold resistant You were doubly shock resistant You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having dimmopathy (0) You had 1329 points of nutrition remaining You could fly You could swim You could survive without air Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (b8b0e2a) - last build Sun Dec 23 20:58:05 2018. You could not have safely prayed (9) You survived Spells known in the end Name Level Category Fail Memory a - volt rock 1 elemental 0% 99% b - air current 1 elemental 0% 104% c - power failure 5 elemental 95% 399% d - lava 6 elemental 98% 499% Techniques known in the end Name Level Status elemental fist 2X Prepared(0) sigil of control 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe of permanence (red robe) Scrolls scroll of enchant armor (VOMIT TO MELT ENEMY) scroll of scare monster (HAPAX LEGOMENON) scroll of healing (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) scroll of mana (EIESOUS OUAIR AMOUN OUTHI) scroll of phase door (SORRY NISI) scroll of standard id (BUFF DEDEDE) scroll of cure (JUSTIN BAILEY) * scroll of extra healing (RIFF8M WAVEFMT) * scroll of greater mana restoration (CERB BRK PAND) Spellbooks spellbook of volt rock (glittering) spellbook of air current (irresistible) spellbook of power failure (ramming) spellbook of lava (irritating) Potions potion of sickness (blueberry) potion of stunning (frothing) Wands wand of fire (vajra ring) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (21 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye winsalot the Elementalist...