winsalot, chaotic male devilish Convict ------ |...)% |..II| ^ |.I>I. |## | |...I. ....... .<..| |III.| - -- --- |II..| |(I..| #|II..| (.|%```...| .&|),|`...| .I_,,|.... --` ------ [Winsalot the Prisoner] St10 Dx14 Co12 In7 Wi3 Ch7 ConDevMalCha Tow:9 $0 HP-2(126) Pw104(104) AC-7 MC2 Mov12 Xp11/11689 Wt1528/1770 T7700 Sat Bli Sli Latest messages [-12 -> 59] You hear a flinging sound. You are hit! [-11 -> 48] Your skin begins to peel away. You miss it. You miss it totally. It hits you! [-13 -> 35] You hear a flinging sound. You dodge a projectile. You miss it by a wide margin. You miss it by a league. It hits you! [-5 -> 30] You hear a flinging sound. You are hit! [-3 -> 27] You are hit! You die... Your inventory Amulets i - a cursed amulet versus poison (being worn) {0} Weapons q - an uncursed rusty +0 dwarvish short sword (wielded in other foreclaw) {12} A - a cursed +0 silver mace {12} C - 66 uncursed +0 shuriken {2} N - 10 uncursed very rusty +3 bullets {0} O - an uncursed rusty +3 submachine gun {8} S - an uncursed +3 dark elven short sword (weapon in foreclaw) {12} Armor b - a cursed -1 striped shirt (being worn) {5} j - a cursed corroded +0 splint mail (being worn) {160} k - the cursed rusty corroded -1 pair of iron shoes named Hunchback of Notre Dame (being worn) {20} m - an uncursed rusty +2 dwarvish iron helm (being worn) {16} n - an uncursed -3 pair of levitation boots {8} o - a cursed +0 cloak of invisibility {4} B - the cursed +7 dwarvish cloak named The System of the Heavens (being worn) {4} Q - a blessed +0 dark elven mithril-coat {60} Comestibles v - an uncursed sprig of wolfsbane {0} I - an uncursed clove of garlic {0} Scrolls c - a cursed scroll of healing {0} d - 6 uncursed scrolls of mana {0} f - an uncursed scroll of blank paper {0} K - a cursed scroll of blank paper {0} Spellbooks G - an uncursed spellbook of blank paper (0:0) {0} R - an uncursed spellbook of restore ability (1:1) {0} Potions l - an uncursed burnt diluted potion of healing {0} z - a cursed potion of clairvoyance called feeling {0} Rings M - an uncursed ring of levitation {0} Wands r - an uncursed wand of sleep (0:1) {0} y - an uncursed wand of probing (0:3) {0} J - an uncursed wand of light (0:8) {0} Tools e - an uncursed god-o-meter {5} Gems a - 18 uncursed +0 rocks (in quiver) {0} X - a cursed +0 loadstone Final attributes You were piously aligned Your alignment was 24 Your max alignment was 29 You carried 16 sins You could not have this property at all: drain resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 130 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 28% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 81% Food drop chance was reduced to 84% Monster death drops spawned with only 96% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: form VII (Vaapad) The following skill became untrainable if you tried to train it too early: riding (turn 11) The following skill became untrainable if you tried to train it too early: scimitar (turn 1530) The following skill became untrainable after a while: mace (turn 49161) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 53925) Items were more likely to be generated cursed by 15% Number of artifacts generated was 5 Number of fake artifacts generated was 7 Monster spawn increase started at turn 57150 Monster spawn increase reached its maximum at turn 206970 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 855412 The monster class that cannot be genocided was grue The monster class that was spawned more often: lizard (freq bonus 3) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: spliceshee (freq bonus 45) The monster species that spawned more often: icing disestablismentarianism (freq bonus 12) The monster species that spawned more often: rumb monster (freq bonus 15) The monster species that spawned more often: wrinkled growth (freq bonus 16) The monster species that spawned more often: retaliatory please (freq bonus 12) The monster species that spawned more often: coordinate unwarmed (freq bonus 42) The monster species that spawned more often: evasive GI trooper (freq bonus 12) The monster species that spawned more often: axial beam (freq bonus 8) The monster species that spawned more often: barbazu (freq bonus 60) The monster species that spawned more often: burner ant (freq bonus 7) The monster species that spawned more often: purple mushroom patch (freq bonus 36) The monster species that spawned more often: werebeautifulfunnelheeledpump (freq bonus 10) The monster species that spawned more often: atzilut sephirah (freq bonus 36) The monster species that spawned more often: white draconian (freq bonus 48) The monster species that spawned more often: coatrack wheelman (freq bonus 21) The monster species that spawned more often: depowered wort (freq bonus 8) The monster species that spawned more often: mason (freq bonus 16) The monster species that spawned more often: troglodyte queen (freq bonus 6) The monster species that spawned more often: tomb scorpion (freq bonus 12) The monster species that spawned more often: scalesmen undergo (freq bonus 20) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 10) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 6) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster species that never randomly spawned: stalactite smasher The monster species that never randomly spawned: mage The monster species that never randomly spawned: Radio Keelhauler The monster species that never randomly spawned: audad buttonhook The monster species that never randomly spawned: number ghost The monster species that never randomly spawned: lesser moloch The monster species that never randomly spawned: panted bipotentiality counterfeiter aghast woodlot The monster species that never randomly spawned: disguised soldier ant The monster species that never randomly spawned: ingested karst The monster species that never randomly spawned: guard drake The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 5) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 16) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 37) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 8) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 9) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 9) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 4) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 6) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 9) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 21) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 40) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: fallout trap (freq bonus 2) Trap randomization happened for 1 in 116 traps Next attribute increase check would have come at turn 10363 Strength training was 50 Dexterity training was 9 Wisdom training was 38 Constitution training was 3 Your sanity was 109 You were fire resistant You were doubly poison resistant You were immune to sickness You were blinded (21) You were punished You were turning into slime (41) You had not decided on your sexuality yet You were prevented from having drain resistance (0) You had infravision You had 2581 points of nutrition remaining You were wielding two weapons at once You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Tymora The version you were playing was: Unix SlashEMExtended Version 2.4.2 (b8b0e2a) - last build Sun Dec 23 20:58:05 2018. You could not have safely prayed (341) You are dead Spells known in the end Name Level Category Fail Memory a - regeneration 4 healing 90% 49% b - restore ability 4 healing 90% 60% Techniques known in the end Name Level Status appraisal 11 R LIMIT(0) panic digging 11 R LIMIT(599) phase door 11 R LIMIT(0) invoke deity 11 R LIMIT(0) disarm 4 O LIMIT(0) Discoveries Amulets amulet versus poison (scallop-shell) Weapons dwarvish short sword (broad short sword) shuriken (throwing star) dark elven short sword (black runed short sword) Armor iron shoes (hard shoes) dwarvish iron helm (hard hat) levitation boots (heap of shit boots) cloak of invisibility (ornamental cope) dwarvish cloak (hooded cloak) Scrolls scroll of healing (ZRUTYHACK) scroll of mana (XERTH Q3) scroll of phase door (SHUCKLEINOU) scroll of standard id (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of cure (SILLY LITTLE NYMPHS) * scroll of extra healing (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) * scroll of greater mana restoration (OUCH THAT REALLY HURT MY FEFES) scroll of earth called erth (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of light (SMASH EM EXTENDED MELEE BRAWL) scroll of enchant weapon (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of mass murder (MAND PENDING MAGIC SPELL) scroll called entrapping (PETENNABOUTHI PEPTOU BASI) scroll of enchant armor (MOVE RAISED BY FEARED) scroll of blank paper (unlabeled) Spellbooks spellbook of regeneration (korean) spellbook of restore ability (sourcecode) spellbook of blank paper (plain) Potions potion called confu (amber) potion of speed (vermillion) potion of clairvoyance called feeling (liquid) potion of full healing (creamy) potion of healing (luminescent) Rings ring of levitation (malachite) Wands wand of sleep (knobbed) wand of probing (omnipotent) wand of magic missile (fluted) wand of light (secret) wand of striking (dragonhide) Tools * skeleton key (key) * grappling hook (iron hook) god-o-meter (highly-complicated electronic device) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Town: levels 5 to 9 Level 9: <- You are here Vanquished creatures an effect butterfly 5 killer bees a putty 3 normal ants 2 white midges 0 giant beetles (1 created) a phasing acid blob 0 slugs (1 created) a mini chickatrice a turkey chick a parrot chick 2 tribbles (1 created) a chicken 2 small chickatrices a portbeamtrice a large chicken 2 cockatoos 2 cocktypi 2 rabid chickens 2 cockatrices (3 created) a flying cockatrice a domestic cockatrice 2 undead cockatrices a dreamer cockatrice a crite 0 cryolisks (1 created) a flying parrot a fox an exploding jackal 0 weasels (1 created) a racoon 0 terminator chess wild dogs (1 created) a rabid jackal (4 created) 0 dogs (1 created) a large dog a hyena 17 speeding eyes (23 created) 0 porter floating eyes (1 created) a terrible orb a silver cat a psycho kitten a panther cub a huntress 0 mad cats (1 created) 5 jermlaines 0 winged-demons (1 created) a hobbit (2 created) 2 dwarves (3 created) a dufflepud (2 created) a force dwarf 0 dwarf thieves (1 created) 0 hurkles (1 created) 0 bashers (1 created) a petty hobbit brigand thief a dwarf lord 0 dwarven impacters (1 created) 0 yellow yeeks (1 created) 0 minigaters (1 created) 0 manes (1 created) 0 cocoon imps (1 created) 0 homunculi (3 created) a bang imp 0 wimp-imps (1 created) 0 lemures (13 created) 0 quasits (2 created) 0 hidden rutterkins (1 created) a phasing tengu 0 blue jellies (2 created) 0 red jellies (1 created) 3 kobolds 2 pack kobolds 2 small group kobolds a large kobold 0 enraged shamans (1 created) 2 leprechauns (5 created) 0 force leprechauns (2 created) 0 annoying leprechauns (2 created) 0 petty leprechaun elders (1 created) 0 laserchauns (1 created) 0 gean canaches (1 created) a baby mimic (2 created) a mini mimic (2 created) a petit mimic (2 created) 0 mimics (1 created) 0 small mimics (1 created) 0 small flying mimics (1 created) 0 floating mimics (1 created) 0 player mimics (1 created) 0 bully mimics (1 created) 0 young nymphs (1 created) a tree nymph 0 hiding pixies (1 created) 0 wood nymphomaniacs (1 created) 0 oreads (1 created) a goblin (2 created) 0 goooblins (1 created) 0 group goblins (1 created) a goblin shaman 0 orc shamans (1 created) 7 goblin leaders a supercop 0 river orcs (1 created) an onsen penguin 0 stalactite piercers (1 created) 0 porcupos (1 created) a rothe 2 large rothes 0 baby camels (1 created) a tomb clan 3 sewer rats (4 created) a pack rat a rabbit 2 field mice a hare 0 wild rabbits (1 created) 4 prick rats (1 created) 0 ravenous rats (1 created) a petit pseudo rat 0 giant field mice (1 created) a petty rabid rabbit 2 woodchucks a passchuck a thorn beast 0 porcupines (1 created) a hedgehog 2 prank gophers a spikespider a cave spider 0 araches (1 created) a daddy longlegs 0 spiderlings (1 created) 2 recluse spiders 0 evasive recluse spiders (1 created) 0 stalactoids (1 created) 0 piercoids (1 created) a metallic red centipede 0 black centipedes (1 created) 0 petty giant spiders (1 created) 0 blue centipedes (1 created) a tunnel spider a small trickster 0 black unicorns (1 created) 0 acid fogs (1 created) 0 dust vortices (1 created) a worm that walks a snail 0 bore worms (1 created) 0 sukiyas (1 created) 2 dung worms a death worm a grid bug 2 melee bugs 2 will-o'-teh-wisps 0 yellow lights (1 created) a porter yellow light 0 pulse beams (1 created) a drop bear 0 misshapens (1 created) 0 wallabies (1 created) 0 domestic wallabies (1 created) a bat 0 mohats (1 created) a grounded parrot a Rame Duck a kirinki a giant bat 2 flup bats (3 created) 0 minxes (1 created) an airborne parrot 0 crows (1 created) a baby black dragon 0 baby yellow dragons (1 created) 0 wolvers (1 created) 3 healtegrators (1 created) 0 porter lichens (1 created) a spore lichen (0 created) 0 werelichens (2 created) a digestolichen a blink spore 0 golden growths (1 created) 0 green growths (1 created) a green patch a red spore (0 created) 0 cyan spores (1 created) a pale stalk 3 pale spores (1 created) 0 phase molds (1 created) 2 mushrooms (0 created) a stalking apprentice lichen (0 created) 0 slow patches (1 created) 0 slow mushrooms (1 created) a sucker patch a sucker force patch (0 created) 0 cheese growths (1 created) a conscious fungus a violet spore (0 created) a spoor mushroom a journeyman spore lichen 0 quantum fungi (1 created) 0 colorful growths (1 created) 0 colorful mushrooms (2 created) a seven-feet we-sell 2 stickers (1 created) 0 memo growths (1 created) 0 spore molds (1 created) a blue-red patch 0 topaz spores (1 created) 0 sub-gnomes (1 created) 0 clockwork doods (1 created) a gnome 0 normal gnomes (1 created) 2 gnome thieves a gnome lord (2 created) 0 gnome watchers (1 created) 0 gnomish wizards (1 created) 0 gnomish casters (1 created) 0 gnome clerics (1 created) 0 grabbers (1 created) 0 cowardly ladies (1 created) 0 gnomish psychics (1 created) a clockwork engineer a giant child 0 gless children (1 created) 0 little giants (1 created) a stone giant 0 gang leaders (1 created) a hill giant 0 bang gang girls (1 created) a low minator a little squeaker 0 kestrels (1 created) 0 Kops (1 created) a Keystone Kop (2 created) 4 Vampire Kops (5 created) 0 Keystone Warders (1 created) 3 allusory Kop Sergeants a Kop Sergeant a Kop Lieutenant an EQ Lieutenant (3 created) a Warder Lieutenant an Undead Lieutenant a Traffic Kop a Warder Kaptain an Intermediate Kop 0 mummies (3 created) 0 tanglederp mummies (1 created) 0 newt mummies (1 created) a curse mummy 0 demented mummies (1 created) 0 drow mummies (1 created) 0 half-dragon mummies (1 created) an ogre mummy a green naga hatchling a black naga hatchling a swamp naga hatchling 0 gray oozes (1 created) 0 vat slimes (1 created) a green slime 0 rustbash hunks (1 created) an armadillo 0 red snakes (1 created) a little troll 0 beginner horrors (1 created) a veepoid 0 low wights (1 created) 0 aggravating wallwalkers (1 created) a lemur an ape 2 kobold zombies a controller 0 newt zombies (1 created) 0 gnome zombies (2 created) a hobbit zombie a tasloi zombie a dwarf zombie (2 created) 0 cat zombies (1 created) a green cat zombie 2 human zombies (3 created) a zombie (2 created) a grave digger 0 low skeletons (1 created) 0 ettin zombies (1 created) 0 ogre zombies (1 created) 0 black chameleons (1 created) 0 gold golems (1 created) 0 pix golems (1 created) a drunkard an errand boy 0 pitiful-looking beggars (1 created) an imperial 2 werelichens (0 created) 0 werejackals (1 created) 0 asian girls (1 created) 0 elams (1 created) a Green-elf 0 frybones (1 created) 2 drow a stupid thieving girl 0 item masters (1 created) 0 shopkeepers (6 created) The Oracle (0 times) a soldier 4 watchmen 0 watch captains (2 created) 0 minighosts (2 created) a shadow 0 an Is (1 created) 0 lost souls (1 created) 0 ghosts (1 created) 0 requirement ghosts (1 created) 0 horned devils (2 created) 0 hidden barbed devils (1 created) 0 frocks (1 created) 0 iceblock devils (2 created) a hata-hata (2 created) a hata-mata 0 wet hatas (2 created) 0 rouge jellyfish (1 created) 0 hermit crabs (1 created) 0 pikes (1 created) a lick trout 0 jellyfish (1 created) 0 illithid larvae (1 created) 0 legged tuna (1 created) 0 thick jellyfish (1 created) 0 functioning babelfish (1 created) 0 leeches (1 created) 0 goldfish (2 created) 0 giant crayfish (1 created) 0 magikarps (1 created) a giant clam 0 glam clams (1 created) 0 werepiranhas (1 created) 4 piranhas (7 created) 0 visor piranhas (2 created) a giant eel an eel-lizard 0 barracudas (1 created) 0 sharpfish (1 created) 0 ribbon fish (1 created) 0 krabbies (2 created) 0 electric eels (1 created) 0 twens (1 created) an early-leon a demitwen 0 little tyrannosauri (1 created) a large frog a karma chameleon a smaller velociraptor a dungeon fern spore 0 arctic fern spores (1 created) a goomba (2 created) 2 roast gooses a spikey mushroom patch 12 piles of worthless coins 19 piles of copper coins (20 created) 3 piles of silver coins 2 gold mimics a creeping credits 4 piles of killer coins a pile of killer gold coins a bag money a whiny Mary-Sue 0 dark welpers (1 created) 0 midgrues (1 created) a +1 nl wall a lau wall 0 nemi speakers (1 created) 0 +2 ad barricades (1 created) 0 ferrumaches (1 created) a crude turret an ice turret a firefish (4 created) a thirsty fish (3 created) 0 protection stealers (1 created) 0 jumping jellyfish (1 created) a crrpsh 0 flying piranhas (1 created) 0 jumping school eels (1 created) 0 small item troves (2 created) a gem trove 0 cold troves (1 created) 560 creatures born. 319 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 30 times You eaten food with animal by-products 29 times You eaten meat 19 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 790 times You killed 314 monsters You read items or engraved 32 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (79 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (28 of 160) petkeeping [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Expert) (197 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Skilled] (max Expert) (302 of 540) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Skilled] (max Legendary) (311 of 540) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Convict... You died in Town on dungeon level 9 with 47256 points, and 0 pieces of gold, after 7700 moves. Killer: a shotgun shell You were level 11 with a maximum of 126 hit points when you died. You reached the 55th place on the top 10000 list. No Points Name Hp [max] 1 35659804 Tariru-Fen-Inc-Fem-Neu (Wish) ascended to demigoddess-hood. 626 [655] 2 31013326 Tariru-Pal-Nag-Fem-Law (Art) ascended to demigoddess-hood. 594 [633] 3 30770207 Tariru-Arc-Esp-Mal-Cha (Art-Geno) ascended to demigod-hood. 527 [560] 53 48323 zid-Mon-Ang-Mal-Law was poisoned in The Gnomish Mines on level 13. Poisoned by a grunt-a-lot zombie. 119 [137] 54 47488 PeterQ-Bin-Sok-Mal-Cha died in The Dungeons of Doom on level 2 [max 6]. Killed by a bullet. - [100] *55 47256 winsalot-Con-Dev-Mal-Cha died in Town on level 9 [max 10]. Killed by a shotgun shell. - [126] 56 46281 PeterQ-Mon-Lvl-Mal-Neu died in The Dungeons of Doom on level 2 [max 8]. Killed by a monster (Mephistopheles). - [95] 57 45739 AmyBSOD-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 5 [max 6]. Killed by self-genocide. 108 [118]