winsalot, chaotic male aureal Elementalist -------- |......| ################### ------- |......----,,,,,,,,,,,,,,,,,# ......| |..........,,,#----#-------,####|II.`..| |......._.|#,##|.((.((((((|,,,,I&I.....| |..........,,##|.((.((.$(((,,,,#-------- |.........|,,,,-.((.((((((|,,,,,, --.---|-|--##,#------------,##### ## ` #`,),,,, ,,,,),,),,,,,,,,,# ####,###################### #,,,,# ####,### #,,,# ------|--------- |..............| |..............| |.............<| ---------------- [Winsalot the Icicle Hands] St5 Dx7 Co6 In7 Wi6 Ch3 ElmAurMalCha Dlvl:2 $20 HP-7(26) Pw22(34) AC11 MC0 Mov12 Xp3/64 Wt32/820 T465 Bli Latest messages You kill the giant grasshopper! A - a corrupted spellbook {0}. The door opens. You've entered the local police station! The Keystone Kop throws a cream pie! You are hit by a cream pie. Yecch! You've been creamed. It hits you! [-1 -> 24] It hits you! [-11 -> 13] It hits you! [-1 -> 13] Wait! There's something there you can't see! It hits you! [-9 -> 4] Warning: HP low! You hit it. It hits you! You die... Final attributes You have transgressed Your alignment was -34 Your max alignment was 14 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: drain resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 197 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 94% Potion drop chance was reduced to 90% Armor drop chance was reduced to 94% Tool drop chance was reduced to 79% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: trident (turn 13) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1440) The following skill became untrainable after a while: lightsaber (turn 44917) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 56631) Heavy curses were more common by 35% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47989 Monster spawn increase reached its maximum at turn 170944 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1853830 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: werevortex (freq bonus 48) The monster species that spawned more often: evil fly (freq bonus 8) The monster species that spawned more often: colorful stalk (freq bonus 5) The monster species that spawned more often: raving ogre (freq bonus 4) The monster species that spawned more often: frontal instruction grandpa (freq bonus 9) The monster species that spawned more often: stormcrow (freq bonus 18) The monster species that spawned more often: petty troll (freq bonus 9) The monster species that spawned more often: baby beholder (freq bonus 6) The monster species that spawned more often: psychic elemental (freq bonus 40) The monster species that spawned more often: jumping ego kraken (freq bonus 4) The monster species that spawned more often: eight of clubs (freq bonus 10) The monster species that spawned more often: commending lowborn tanked antimagnetic (freq bonus 6) The monster species that spawned more often: master psychic dragon (freq bonus 24) The monster species that spawned more often: yl,U#J4ibgUsv (freq bonus 16) The monster species that spawned more often: bright bulb (freq bonus 8) The monster species that spawned more often: troll juggernaut (freq bonus 96) The monster species that spawned more often: sarnrog (freq bonus 9) The monster species that spawned more often: creeper (freq bonus 36) The monster species that spawned more often: tower master (freq bonus 8) The monster species that spawned more often: colorless warp fungus (freq bonus 24) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 2) The monster species that never randomly spawned: sicker reductionism The monster species that never randomly spawned: dark potato The monster species that never randomly spawned: sickly rat The monster species that never randomly spawned: Blasted Angel The monster species that never randomly spawned: spider grue The monster species that never randomly spawned: pestilent locust The monster species that never randomly spawned: poetic jelly The monster species that never randomly spawned: slate rubber The monster species that never randomly spawned: zohar sephirah The monster species that never randomly spawned: damnify mesopotamian The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 20) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 10) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 92) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 40) The RNG hath decreed that this item was always generated cursed: avalanche (twisting) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: monster noise trap (freq bonus 2) Trap randomization happened for 1 in 950 traps Next attribute increase check would have come at turn 2186 Strength training was 18 Dexterity training was 9 Wisdom training was 16 Constitution training was 35 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You were blinded (11) You had not decided on your sexuality yet You were prevented from having jumping (0) You had infravision You had 1373 points of nutrition remaining Your sight was improved You had powerful reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (b8b0e2a) - last build Sun Dec 23 20:58:05 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - water bolt 6 elemental 98% 496% b - wind 2 elemental 0% 111% c - thunder wave 4 elemental 90% 296% d - ice 4 elemental 90% 296% e - shocking sphere 1 matter 0% 136% Techniques known in the end Name Level Status elemental fist 3X Prepared(0) sigil of control 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of reflection (starwars) Armor robe of permanence (octarine robe) Scrolls scroll of consecration (TOO FEKKING GOOD) scroll of enchant armor (RAN NEVERTHELESS SO WELL) scroll of healing (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of mana (M7M6YU) scroll of phase door (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of standard id (CLONE MONSTER) scroll of cure (WET WITH WATER) * scroll of extra healing (IO IO O PHRIXRIZO EOA) * scroll of greater mana restoration (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of gain mana (WHIRL WITH VACUUM PERFORATO TO FIRST) Spellbooks spellbook of water bolt (dark blue) spellbook of wind (solid) spellbook of thunder wave (silver) spellbook of ice (complete) spellbook of shocking sphere (gambling) Potions potion of heroism (voluminous) potion of hallucination (freezing) Wands wand of poison (aqua) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 16 times You killed 13 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (25 of 160) spirituality [Basic] (max Expert) (23 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (36 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (28 of 160) matter spells [Basic] (max Master) (31 of 160) Goodbye winsalot the Elementalist...