winsalot, chaotic male wisp Elementalist ##----------------- #,................| #,|...............| #,#...............| #}|...............| ### #,|...............| #,# |...............| -#- |...............| |.| --------|-------- ##---.--- #,,,,#### ####,-...|.| ####,,,,# #,,,,|.y...| ####,# #,###---.--- -----|- #,# |.| |.....|####,# --- |%...>.,,,,,# |.....|###### |.....| ------- [Winsalot the Fire Fingers] St3 Dx14 Co11 In9 Wi10 Ch5 ElmWisMalCha Dlvl:1 $4 HP10(10) Pw31(31) AC6 MC0 Mov12 Xp1/5 Wt32/890 T153 Latest messages spellbook of lockout - This is a spellbook. Color: transparent. Material: paper. Appearance: adamantium. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that generates walls and locks doors on random nearby squares, and reduces your maximum mana by up to 5 points. You hear a door open. You ooze under the door. There is a wall in the way! (3x) You find a secret door! You ooze under the door. You kill the fluffy cat! You see here a fluffy cat corpse {150}. 4 gold pieces. You hear a door open. You see a door open. Perry eats a fluffy cat corpse {150}. You hear a door open. There is a wall in the way! (2x) You lack the strength to cast spells. You kill the sicklichen! r - a coral ring {0}. You see here a sicklichen corpse {20}. There is a wall in the way! (5x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: acid resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 94% Implant drop chance was reduced to 80% Potion drop chance was reduced to 94% Armor drop chance was reduced to 88% Tool drop chance was reduced to 98% Food drop chance was reduced to 88% Monster death drops spawned with only 85% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: techniques (turn 148) The following skill became untrainable if you tried to train it too early: healing spells (turn 42) The following skill became untrainable after a while: spear (turn 37890) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 78860) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20353 Monster spawn increase reached its maximum at turn 110062 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4715893 The monster class that cannot be genocided was troll The monster class that was spawned more often: wall monster (freq bonus 5) The monster color that was spawned more often: brown (freq bonus 4) The monster species that spawned more often: probe fungus (freq bonus 18) The monster species that spawned more often: applying dallying winnow tything (freq bonus 8) The monster species that spawned more often: stereoscopically oviparity (freq bonus 9) The monster species that spawned more often: giant badger (freq bonus 28) The monster species that spawned more often: corrosive light (freq bonus 20) The monster species that spawned more often: antimagic rubber (freq bonus 8) The monster species that spawned more often: celled overt (freq bonus 60) The monster species that spawned more often: southside hood (freq bonus 26) The monster species that spawned more often: morlock savant (freq bonus 28) The monster species that spawned more often: pock silesia undesirability (freq bonus 24) The monster species that spawned more often: plague fiend (freq bonus 24) The monster species that spawned more often: untasteful insuppressible vain (freq bonus 7) The monster species that spawned more often: churner decemvir (freq bonus 108) The monster species that spawned more often: elder rainbow dragon (freq bonus 36) The monster species that spawned more often: inka lady (freq bonus 63) The monster species that spawned more often: ferral cat (freq bonus 48) The monster species that spawned more often: hew feistier deprogramming vivisection aboil (freq bonus 12) The monster species that spawned more often: chattering flowerpot (freq bonus 10) The monster species that spawned more often: absent force fungus (freq bonus 6) The monster species that spawned more often: blazon housemother (freq bonus 18) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster species that never randomly spawned: floodwave The monster species that never randomly spawned: mind bomb The monster species that never randomly spawned: percentipercentiincreases the character's percenti The monster species that never randomly spawned: smut orc The monster species that never randomly spawned: ego eraser monster The monster species that never randomly spawned: fake wort The monster species that never randomly spawned: hooyooyoo The monster species that never randomly spawned: grim ward turret The monster species that never randomly spawned: aquatic dragonfly The monster species that never randomly spawned: privatizing contraception The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 16) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 11) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 19) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 7) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 3) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 4) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 9) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this trap was always invisible: satan trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 5) Trap randomization happened for 1 in 195 traps Next attribute increase check would have come at turn 270 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 12 Your sanity was 0 You were fire resistant You were cold resistant You were doubly shock resistant You had not decided on your sexuality yet You were prevented from having technicality (0) You had infravision You had 1343 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - water flame 1 elemental 0% 99% b - air current 1 elemental 0% 99% c - power failure 5 elemental 95% 399% d - lockout 7 elemental 99% 599% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) double thrownage 1 R Prepared(0) Discoveries Armor robe of permanence (yellow robe) Scrolls scroll of confuse monster (RTFM) scroll of healing (RAAWWWRRRR) scroll of mana (STUNT OF GHOST IS DIFFER) scroll of phase door (HP RECOVERY BY GRAUP) scroll of standard id (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of cure (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) * scroll of extra healing (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) * scroll of greater mana restoration (WHIRLPOOL GROPING) Spellbooks spellbook of water flame (velvet) spellbook of air current (vaporized) spellbook of power failure (impregnated) spellbook of lockout (adamantium) Potions potion of water (clear) potion of oil (golden) Wands wand of cold (gnarled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (22 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye winsalot the Elementalist... Youescaped from the dungeon with 24 points,