winsalot, chaotic male aureal Elementalist ---------- |........| |....<...| |........| +.{......| -|---.--.- r,, ,&# ,,# | . . . --- [Winsalot the Icicle Hands] St7 Dx8 Co6 In9 Wi4 Ch4 ElmAurMalCha Dlvl:2 $36 HP-1(15) Pw35(35) AC11 MC0 Mov12 Xp3/52 Wt32/940 T463 Latest messages [-3 -> 11] The eevee bites you! [-7 -> 4] You kill the eevee! You see here an eevee corpse {400}. This eevee corpse is delicious! You finish eating the eevee corpse. You hear a door open. There is a wall in the way! The mine giant rat bites you! [-1 -> 5] The mine giant rat bites you! [-2 -> 3] The mine giant rat bites you! You hear the wailing of the Banshee... [-2 -> 1] Warning: HP low! You miss the mine giant rat. The mine giant rat bites you! You die... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: technicality You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 39 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 96% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 67% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: sexy flats (turn 13) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1326) The following skill became untrainable after a while: protection spells (turn 11487) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 56975) Items were more likely to be generated cursed by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 91665 Monster spawn increase reached its maximum at turn 146211 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 8235012 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: xorn thief (freq bonus 72) The monster species that spawned more often: endeavor totter (freq bonus 12) The monster species that spawned more often: unquiet improvable (freq bonus 16) The monster species that spawned more often: rusalka (freq bonus 12) The monster species that spawned more often: silver golem (freq bonus 8) The monster species that spawned more often: Non-Pretty Melanie (freq bonus 36) The monster species that spawned more often: postoperatively moi consumer jerseyite (freq bonus 4) The monster species that spawned more often: animated leather peep-toe (freq bonus 8) The monster species that spawned more often: rotten icky thing (freq bonus 15) The monster species that spawned more often: grove guardian (freq bonus 12) The monster species that spawned more often: trifocal specificity (freq bonus 12) The monster species that spawned more often: grass elemental (freq bonus 3) The monster species that spawned more often: evangelically antinoise (freq bonus 9) The monster species that spawned more often: tear beam (freq bonus 9) The monster species that spawned more often: prick witch (freq bonus 8) The monster species that spawned more often: jewel pledgeholder (freq bonus 8) The monster species that spawned more often: pawn of living stone (freq bonus 20) The monster species that spawned more often: tumblrer (freq bonus 12) The monster species that spawned more often: orange icky thing (freq bonus 18) The monster species that spawned more often: pile of titanium coins (freq bonus 24) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster species that never randomly spawned: installation trammeling The monster species that never randomly spawned: nondescript mushroom The monster species that never randomly spawned: crunching beetle The monster species that never randomly spawned: demonic sandman The monster species that never randomly spawned: large group kobold The monster species that never randomly spawned: space pirhana The monster species that never randomly spawned: cross kobold The monster species that never randomly spawned: little maud The monster species that never randomly spawned: epidermization inattention The monster species that never randomly spawned: deep one The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: fire golem (jetting) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 10) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 13) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 3) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 11) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 25) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 13) Trap randomization happened for 1 in 25 traps Next attribute increase check would have come at turn 745 Strength training was 18 Dexterity training was 12 Wisdom training was 5 Constitution training was 29 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You had infravision You had 1410 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - steam venom 4 elemental 90% 296% b - rain cloud 2 elemental 0% 121% c - battering ram 5 elemental 95% 396% d - geolysis 6 elemental 98% 496% Techniques known in the end Name Level Status elemental fist 3X LIMIT(0) sigil of control 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Armor robe of permanence (green robe) Scrolls scroll of food detection (MAND PENDING MAGIC SPELL) scroll of proof armor (WEAK STUNT IS MORE POWER) scroll of healing (SALIQUAS) scroll of mana (HELLO WORLD IM AWESOME) scroll of phase door (CARPE DIEM) scroll of standard id (CAO NI MA) scroll of cure (DUCKHACK III THE DUCKENING) * scroll of extra healing (890 C PROPERTY) * scroll of greater mana restoration (BAYARD WENZEL) Spellbooks spellbook of steam venom (irritating) spellbook of rain cloud (armored) spellbook of battering ram (nexus) spellbook of geolysis (light green) Potions potion of extra healing (cinnamon) potion of clairvoyance (marigold) Wands wand of lightning (yarn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 12 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (35 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye winsalot the Elementalist...