winsalot, chaotic male devilish Elementalist -----## ------------------ |....,# -----................----- |...|,# ##|........................| --- |...|,# ### ##,.........................| -----.---- |...|,## #,# #`,,|........................| |......#.#| ##-----...|,,---.---#,##-----....................| |.........| ###,........|#,......|#,# --------.------------- |......&..| #,,,|.....))|##|......,,# ##,# -----.----- #,##|.....)..,,-.....|### #,,# ###-|-### #[# |.......|##|.....|###############,#####-------- #,,,,,,,##### #,# --------- |......,,,,,,,,,,,,,,,,,,,,,.......| #,#####,,,,,# #,# -------#############--.----#|......| #,# #####,# ##,# |.....|,.......| -----.-- #,# #%,# |.....|,|......| |......|##-----|---,## |.....|,|.....[| |.......,,|........,# |......`|......| |......|,,........|## ---|---#-------- |.......,#|.......| #,# --|-----##-#------- ### #,# #?# [Winsalot the Air Current Lover] St6 Dx11 Co5 In15 Wi10 Ch6 ElmDevMalCha Dlvl:1 $15 HP60(60) Pw78(106) AC10 MC0 Mov12 Xp6/480 Wt32/1050 T1106 Latest messages The air around you explodes in a cloud of noxious gas! The pale fungus is caught in the poison gas cloud! The air around you explodes in a cloud of noxious gas! The pale fungus is caught in the poison gas cloud! You kill the pale fungus! You feel numbed! You see here a pale fungus corpse {50}. You're fully paralyzed! You feel your numbness fading out. You can move again. There is a wall in the way! There is a set of iron bars in the way! You kill the grid xorn! You kill the red growth! There is a wall in the way! You hit the pale fungus! You feel numbed! You hit the pale fungus. You kill the pale fungus! You feel your numbness fading out. Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: double attacks You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 79 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 48 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 97% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: high heels (turn 43) The following skill became untrainable if you tried to train it too early: sexy flats (turn 500) The following skill became untrainable after a while: high heels (turn 10461) The following skill couldn't be trained before a certain turn number is reached: club (turn 37124) Heavy curses were more common by 43% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53331 Monster spawn increase reached its maximum at turn 160966 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2636670 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: multi-hued icky thing (freq bonus 42) The monster species that spawned more often: master robot (freq bonus 15) The monster species that spawned more often: waterspout gargoyle (freq bonus 15) The monster species that spawned more often: soil guatemalan (freq bonus 14) The monster species that spawned more often: conformed flying polyp (freq bonus 30) The monster species that spawned more often: bash ogre lord (freq bonus 30) The monster species that spawned more often: flying gelatinous cube (freq bonus 4) The monster species that spawned more often: scarlet colony (freq bonus 32) The monster species that spawned more often: Left Ass (freq bonus 36) The monster species that spawned more often: petty kobold shaman (freq bonus 12) The monster species that spawned more often: paschal syndicated (freq bonus 32) The monster species that spawned more often: sword lich (freq bonus 24) The monster species that spawned more often: water ghost (freq bonus 16) The monster species that spawned more often: kappa wizard (freq bonus 40) The monster species that spawned more often: Rita's high-heeled sneaker (freq bonus 3) The monster species that spawned more often: spellslinger horse (freq bonus 8) The monster species that spawned more often: Rimururu (freq bonus 16) The monster species that spawned more often: canary (freq bonus 6) The monster species that spawned more often: crappy growth (freq bonus 8) The monster species that spawned more often: entropy elemental (freq bonus 14) The monster trait that was more common: monsters that have explosion attacks (freq bonus 3) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 8) The monster species that never randomly spawned: BOFH The monster species that never randomly spawned: deformed girl The monster species that never randomly spawned: hidden rock troll The monster species that never randomly spawned: nexus force patch The monster species that never randomly spawned: kobold warrior The monster species that never randomly spawned: hairy fungus The monster species that never randomly spawned: Hermione Granger The monster species that never randomly spawned: smg turret The monster species that never randomly spawned: flying oyster The monster species that never randomly spawned: reenclosing snakier The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 36) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 7) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 32) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 6) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 5) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 8) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 2) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 17) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 8) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 7) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 7) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 93) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: autopilot trap (freq bonus 5) Trap randomization happened for 1 in 257 traps Next attribute increase check would have come at turn 3176 Strength training was 30 Dexterity training was 27 Wisdom training was 10 Constitution training was 50 Your sanity was 0 You were doubly fire resistant You were cold resistant You were shock resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having double attacks (0) You had infravision You had 2226 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Mor Havoc The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - steam venom 4 elemental 0% 459% b - rain cloud 2 elemental 0% 104% c - vaporize 6 elemental 98% 489% d - geolysis 6 elemental 98% 489% e - force bolt 1 attack 0% 97% Techniques known in the end Name Level Status elemental fist 6X Prepared(0) sigil of control 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) ward against ice 2X Prepared(0) Discoveries Armor robe of permanence (orange robe) Scrolls scroll of identify (PASH EM EXTENDED BRITISH MAKE OUT) scroll of charging (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of healing (CAN I BECOME A BEEFSTEAK) scroll of mana (ECNETOPINMO) scroll of phase door (PARALLAX PROBLEM) scroll of standard id (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of cure (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) * scroll of extra healing (FIRE BIRD BELLE) * scroll of greater mana restoration (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) Spellbooks spellbook of steam venom (disenchanted) spellbook of rain cloud (continued) spellbook of vaporize (mysterious) spellbook of geolysis (velvet) spellbook of force bolt (shrill) Potions potion of levitation (sticky) potion of extra healing (dandelion) Wands wand of poison (doggy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 16 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 69 times You killed 46 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (6 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (89 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (96 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye winsalot the Elementalist... Youescaped from the dungeon with 1663 points,