winsalot, chaotic male wisp Flame Mage --------------- ..........}...| |}..>.....}}}.| ----#.- |.......}.}.^}| ####|<....| #--------+-----##,,y%..}..| #},# ###}}##|....}| ##,# #,,,## ---.--- #}# #,### #,###,# #,,,,,# #.###,# .. --.. |.. -... ... ----- [Winsalot the Broiler] St8 Dx9 Co15 In17 Wi9 Ch6 FlaWisMalCha Spa:10 $101 HP104(104) Pw68(191) AC8 MC1 Mov12 Xp8/2220 Wt174/1770 T2575 Latest messages You sink into the lava, but it only burns slightly! [-1 -> 103] You are stuck in the lava. (5x) You pull yourself to the edge of the lava. You sink into the lava, but it only burns slightly! [-1 -> 103] You are stuck in the lava. (5x) You pull yourself to the edge of the lava. You sink into the lava, but it only burns slightly! [-1 -> 103] You hit the vat snake! You sink deeper into the lava. You hit the vat snake. Your iron saber corrodes! You sink deeper into the lava. You kill the vat snake! Your iron saber corrodes further! You sink deeper into the lava. You are stuck in the lava. (8x) You sink below the surface and die. Your inventory Amulets p - a blessed amulet of data storage (being worn) {0} Weapons a - a blessed +1 quarterstaff {16} v - an uncursed very corroded +0 iron saber (weapon in hand) {12} w - an uncursed +0 spear {12} F - an uncursed +1 rapier {12} G - an uncursed +0 axe {24} M - 14 uncursed +0 rockets {0} Armor b - an uncursed rotted +0 studded leather armor (being worn) {80} X - a cursed -2 small shield (being worn) {12} Comestibles c - 3 uncursed food rations {0} r - 4 uncursed lemons {0} t - 2 uncursed pears {0} U - a blessed egg {0} Scrolls k - 2 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 2 uncursed scrolls of phase door {0} n - an invisible uncursed scroll of phase door {0} Spellbooks h - a blessed finalized spellbook of flame sphere (0:4) {0} i - a blessed finalized spellbook of fireball (0:2) {0} j - a blessed spellbook of detect monsters (0:1) {0} Potions d - an uncursed finalized potion of paralysis {0} Rings g - an uncursed ring of polymorph control (on left hand) {0} q - an uncursed ring of see invisible (on right hand) {0} J - an uncursed +3 ring of gain intelligence {0} L - an uncursed ring of see invisible {0} O - a cursed -2 ring of timely backup {0} S - an uncursed ring of free action {0} Wands e - an uncursed wand of light (0:8) {0} f - an uncursed wand of fire (0:8) {0} s - an uncursed wand of magic missile (0:0) {0} K - an uncursed wand of magic missile (0:0) {0} Tools o - a * uncursed bottle {1} u - a * uncursed pair of lenses (being worn) {0} A - a cursed oilskin sack {5} H - an uncursed tin opener {0} T - a cursed figurine of a feline cloud {0} The oilskin sack is empty. Final attributes You were piously aligned Your alignment was 22 Your max alignment was 24 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 160 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 75% Ring drop chance was reduced to 87% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 71% Tool drop chance was reduced to 64% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: divination spells (turn 27) The following skill became untrainable if you tried to train it too early: matter spells (turn 330) The following skill became untrainable after a while: body armor (turn 29929) The following skill couldn't be trained before a certain turn number is reached: lance (turn 15971) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 57309 Monster spawn increase reached its maximum at turn 178540 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 6405168 The monster class that cannot be genocided was nymph The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: mulatto midpoint addict (freq bonus 30) The monster species that spawned more often: extremely ugly cat (freq bonus 64) The monster species that spawned more often: ivory mold (freq bonus 60) The monster species that spawned more often: wind spore (freq bonus 21) The monster species that spawned more often: petty brute (freq bonus 15) The monster species that spawned more often: black lancer (freq bonus 42) The monster species that spawned more often: pond naga hatchling (freq bonus 32) The monster species that spawned more often: shaped mushroom (freq bonus 17) The monster species that spawned more often: dim fungus (freq bonus 40) The monster species that spawned more often: vampiric mold (freq bonus 21) The monster species that spawned more often: noncompetitive recordable (freq bonus 6) The monster species that spawned more often: ghetto mushroom (freq bonus 6) The monster species that spawned more often: nexus quylthulg (freq bonus 27) The monster species that spawned more often: invisible spore (freq bonus 36) The monster species that spawned more often: stripper blustery (freq bonus 48) The monster species that spawned more often: translucent warp patch (freq bonus 22) The monster species that spawned more often: insurmountable spore (freq bonus 18) The monster species that spawned more often: wereacidblob (freq bonus 36) The monster species that spawned more often: kopant (freq bonus 32) The monster species that spawned more often: heath (freq bonus 21) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters with ranged thorns (freq bonus 1) The monster species that never randomly spawned: COM-TO-COM 3 The monster species that never randomly spawned: polychrome ray The monster species that never randomly spawned: group bug The monster species that never randomly spawned: creator of slex The monster species that never randomly spawned: slow patch The monster species that never randomly spawned: fuxxor cat The monster species that never randomly spawned: bonepull fish The monster species that never randomly spawned: special caster lich The monster species that never randomly spawned: terrified mob The monster species that never randomly spawned: claw viper The RNG hath decreed that this item was never generated: quaversal stone (gray) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: cloak of bad part (old-fashioned cloak) The RNG hath decreed that this item was never generated: dangerous terrain stone (gray) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 14) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 13) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 6) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 23) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 10) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 11) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 5) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: doorning stone (gray) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: feeler gauge stone (gray) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 1) Trap randomization happened for 1 in 872 traps Next attribute increase check would have come at turn 3715 Strength training was 50 Dexterity training was 30 Wisdom training was 50 Constitution training was 42 Your sanity was 3 You were fire resistant You were shock resistant You had not decided on your sexuality yet You had to wait until you can polymorph into a dragon again. (2785) You were prevented from having automatic searching (0) You were prevented from having wonderlegs (0) Your chance to block was 1% You saw invisible and hidden You had infravision You had 2119 points of nutrition remaining You had polymorph control You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 245% b - fireball 4 matter 0% 315% c - detect monsters 4 divine 0% 275% Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Not Ready(1784) phase door 8 R Prepared(0) invoke deity 8 R Not Ready(4519) double thrownage 8 R Prepared(0) power surge 6X Prepared(0) draw energy 4X Prepared(0) Discoveries Amulets amulet of data storage (carapace) Weapons quarterstaff (staff) Scrolls scroll of identify (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of healing (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of mana (LETS KEEP THIS TO WASHSELVES) scroll of phase door (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of standard id (OGTH LOAM MDSK) scroll of cure (RIVER OUT AS FAST IT GOES) * scroll of extra healing (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) * scroll of greater mana restoration (NOW YOU SEE IT) scroll called remove curse (NONEXEMPT CONUNDRUM) scroll of trap creation (CRASH EM EXTENDED SEGFAULTS AHOY) scroll of flood (LESBIANISM FOR EVERYONE) scroll called fuuuck (I WANT TO SEE URANUS TOO) scroll called root (FLASH EM EXTENDED PHOTOSHOOT) scroll of teleportation (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of lava (DASH EM EXTENDED 100 METERS) Spellbooks spellbook of flame sphere (tender) spellbook of fireball (gained) spellbook of detect monsters (inert) Potions potion of paralysis (starlight) potion called acid (milky) potion called drug joiucs (laurel) Rings ring of polymorph control (clothlet) ring of see invisible (illegible) ring of gain intelligence (finger-jamming) ring of timely backup (topaz) ring of free action (multi-hued) Wands wand of fire (straight) wand of magic missile (triclinic) wand of light (clunky) Tools oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 4 to 13 Level 10: <- You are here Voluntary challenges You eaten 13 times You eaten food with animal by-products 11 times You eaten meat 9 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 64 times You killed 71 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (24 of 160) general combat [Unskilled] (max Expert) (13 of 20) body armor [Basic] (max Expert) (22 of 160) polymorphing [Basic] (max Expert) (37 of 160) devices [Basic] (max Expert) (45 of 160) implants [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (41 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (43 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (22 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (2 of 20) body spells [Unskilled] (max Expert) (1 of 20) elemental spells [Basic] (max Master) (21 of 160) matter spells [Basic] (max Master) (114 of 160) Goodbye winsalot the Flame Mage...