winsalot, chaotic female wisp Acid Mage 8-- Iy| --- MMG -..--.. ----.%)..... ...... |.......<%.. ........ |....%..--- -........ |*- ...... --- ....? ........ ....... ....-- ..-- [Winsalot the Sludge Mage] St8 Dx14 Co15 In17 Wi6 Ch5 AciWisFemCha Min:8 $219 HP-1(105) Pw65(223) AC3 MC0 Mov12 Xp9/2959 Wt367/1820 T2804 Latest messages You hear an explosion. The gnome mummy claws you! [-2 -> 35] Your banded mail deflects its attack. The ettin mummy claws you! The ettin mummy rips into your breast with maniacal fervor! [-8 -> 27] [-5 -> 22] The ettin mummy claws you! [-7 -> 15] Warning: HP low! The samurai gnome swings his samurai sword. The samurai gnome hits you! [-14 -> 1] Warning: HP low! Use this technique just before you start throwing darts, daggers or similar throwing weapons, and you can throw many more projectiles per turn! You feel drained... You hear a mumbled incantation. You are hit by a pole cleaver! You die... Your inventory Weapons a - a blessed +1 quarterstaff {16} q - a cursed +0 silver mace {12} u - an uncursed +0 mace (weapon in hand) {12} x - 27 uncursed +1 shuriken {0} M - a cursed +0 silver saber {12} Armor b - an uncursed +0 studded leather armor {80} p - an uncursed +0 helmet (being worn) {20} s - an uncursed +0 pair of low boots {4} z - a cursed -2 silver shield {50} J - an uncursed +0 banded mail (being worn) {160} Comestibles c - 2 uncursed food rations {0} y - an uncursed candy bar {0} K - 2 uncursed tripe rations {0} Scrolls e - an uncursed scroll of ice {0} j - 3 uncursed scrolls of healing {0} Spellbooks h - a blessed spellbook of acid sphere (0:4) {0} i - a blessed finalized spellbook of acid stream (3:5) {0} B - an uncursed spellbook of resist sleep (0:1) {0} H - an uncursed fireproof spellbook of force bolt (0:4) {0} L - an uncursed spellbook of cure sickness (0:0) {0} Potions F - an uncursed potion of extra healing {0} O - an uncursed potion of gain ability {0} Rings g - an uncursed ring of levitation {0} E - a * cursed -1 ring of protection (on left hand) {0} Wands f - an uncursed wand of acid (0:0) {0} t - a blessed wand of reduce max hitpoints (0:0) {0} A - an uncursed wand of undead turning (0:0) {0} R - an uncursed wand of opening (0:7) {0} Tools D - a * uncursed bottle {1} I - a cursed magic whistle {0} P - an uncursed skeleton key {0} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 20 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: slow digestion You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 78% Potion drop chance was reduced to 53% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 91% Tool drop chance was reduced to 61% Food drop chance was reduced to 95% Monster death drops spawned with only 84% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: matter spells (turn 162) You had blown your chance of training the matter spells skill The following skill became untrainable if you tried to train it too early: pick-axe (turn 533) The following skill became untrainable after a while: petkeeping (turn 57620) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 40619) Sticky curses were more common by 28% Number of artifacts generated was 1 Number of fake artifacts generated was 11 Monster spawn increase started at turn 17418 Monster spawn increase reached its maximum at turn 104396 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1387530 The monster class that cannot be genocided was snake The monster class that was spawned more often: umber hulk (freq bonus 3) The monster species that spawned more often: shock hound pup (freq bonus 21) The monster species that spawned more often: integral growth (freq bonus 10) The monster species that spawned more often: mars-resound (freq bonus 64) The monster species that spawned more often: zulu sclera commonable (freq bonus 30) The monster species that spawned more often: chief monkey (freq bonus 10) The monster species that spawned more often: water monster (freq bonus 6) The monster species that spawned more often: mirkwood ogre (freq bonus 12) The monster species that spawned more often: Sarah's soft sneaker (freq bonus 4) The monster species that spawned more often: really dangerous wort (freq bonus 14) The monster species that spawned more often: memory bulb (freq bonus 16) The monster species that spawned more often: ogre mummy (freq bonus 11) The monster species that spawned more often: sleepwalking pulley (freq bonus 14) The monster species that spawned more often: real fumblebee (freq bonus 6) The monster species that spawned more often: blood lord (freq bonus 10) The monster species that spawned more often: elf-lord rogue (freq bonus 15) The monster species that spawned more often: breezier rumrunner (freq bonus 24) The monster species that spawned more often: surprisingly illimitable (freq bonus 28) The monster species that spawned more often: hocussed sonatine (freq bonus 18) The monster species that spawned more often: metallic green centipede (freq bonus 15) The monster species that spawned more often: sacristy antipoverty airing teletypewriter (freq bonus 8) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 10) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster species that never randomly spawned: potion permamimic The monster species that never randomly spawned: a-type The monster species that never randomly spawned: flambeaux balded The monster species that never randomly spawned: ogre lord The monster species that never randomly spawned: bramble mushroom The monster species that never randomly spawned: seasoned marshaling The monster species that never randomly spawned: autofarm black pudding The monster species that never randomly spawned: shrewd galax trusty painting The monster species that never randomly spawned: cockamamie savourer The monster species that never randomly spawned: Sauron the Imprisoned The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 32) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 234) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 42) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 6) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 76) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 16) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 19) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 7) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 9) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 47) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 46) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 28) Trap randomization happened for 1 in 165 traps Next attribute increase check would have come at turn 5699 Strength training was 29 Dexterity training was 18 Wisdom training was 48 Constitution training was 4 Your sanity was 0 Your protection was reduced by 3 You were shock resistant You were acid resistant You had not decided on your sexuality yet You had to wait until you can lay eggs again. (4055) You had to wait until you can polymorph into a dragon again. (503) You were prevented from having full nutrients (0) You had infravision You had 2320 points of nutrition remaining You were ineffectively protected You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 332% b - acid stream 4 matter 0% 522% c - resist sleep 1 protect 44% 87% d - force bolt 1 attack 44% 87% e - anti disintegration 6 protect 98% 95% f - cure sickness 3 healing 84% 95% Techniques known in the end Name Level Status reinforce memory 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Not Ready(1920) invoke deity 9 R Not Ready(3739) double thrownage 9 R Prepared(0) power surge 7X Prepared(0) draw energy 5X Prepared(0) sigil of control 3X Prepared(0) Discoveries Weapons quarterstaff (staff) shuriken (throwing star) Armor helmet (speechpipe helmet) leather gloves (transparent gloves) low boots (walking shoes) Scrolls scroll of ice (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of healing (SUN STOP STATUS) scroll of mana (SLARSHING HARD HAMME DEFENCE LOWED) scroll of phase door (O WO WHATS THIS) scroll of standard id (ABIL BASE CURR GEAR TEMP TOTL) scroll of cure (GOT UP 20 LEVELS AS LOSTSOUL AND THEN SAVEGAME CORRUPTION) * scroll of extra healing (ZLORFIK) * scroll of greater mana restoration (DISLEXIAPATER 2017) scroll of wonder (HASH EM EXTENDED BREAKFAST) scroll of amnesia (HCALIEN WOUWOU) scroll of taming (OMG AMY ASCENDED FOURK AND SURVIVED WAND DESTRUCTION) scroll of reverse identify (DYNAHACK BOOTLEGACY) scroll of identify (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) Spellbooks spellbook of acid sphere (talkative) spellbook of acid stream (inert) spellbook of resist sleep (transparent) spellbook of force bolt (nether) spellbook of cure sickness (shining) Potions potion of gain energy (ink) potion of sleeping (mum) potion of gain ability (vinaigrette) potion of extra healing (turquoise) Rings ring of levitation (Elbereth-inscribed) ring of protection (class) Wands wand of acid (carved) wand of magic missile (blooming) wand of light (electrum) wand of reduce max hitpoints (gelatinous) wand of undead turning (beaming) wand of opening (bound) Tools magic whistle (whistle) fire horn (horn) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 8 Level 8: <- You are here Voluntary challenges You eaten 12 times You eaten food with animal by-products 9 times You eaten meat 9 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 172 times You killed 109 monsters You read items or engraved 21 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (4 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (36 of 160) devices [Basic] (max Expert) (51 of 160) implants [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (154 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (38 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye winsalot the Acid Mage...