winsalot, chaotic male droven Priest -------## ##-------------------------- --- ---- |....`|.# #,-.............{..........| ....|k..k |.....<# ##,|........................|####,.|.^ k |.....-----#)%|........................@ok))I k k |.........|#,#|........................|####,...| k k |.........-,,#--------------------+----- ---- |.........|### |.........| |.........| ----------- ML s M s s s ss s s Z sS s [Winsalot the Adept] St8 Dx8 Co10 In7 Wi14 Ch8 PriDroMalCha Dlvl:5 $119 HP-11(80) Pw3(135) AC-5 MC1 Mov12 Xp8/1785 Wt244/1420 T3041 Latest messages The green orc swings her curved sword. The green orc hits you! [-6 -> 12] Warning: HP low! The green orc blasts you! [-1 -> 11] Warning: HP low! You hit the green orc! The green orc swings her curved sword. Your splint mail deflects the green orc's attack. The green orc swings her curved sword. The green orc just misses! You just miss the green orc. The green orc swings her curved sword. The green orc hits you! [-9 -> 3] Warning: HP low! The green orc swings her curved sword. The green orc hits you! You die... Your inventory Amulets w - an amulet {0} M - an amulet (being worn) {0} Weapons a - a rusty corroded +0 mace {12} y - a very rusty +0 long sword {16} O - 3 +0 dart {0} R - the +3 mace (weapon in hand) {12} Armor b - a +0 brown robe {16} c - a +2 small shield (being worn) {12} z - a +0 runed helm (being worn) {12} H - a +0 pair of little black boots (being worn) {4} N - a +2 splint mail (being worn) {160} Comestibles g - a clove of garlic {0} h - a sprig of wolfsbane {0} B - a clove of garlic {0} Scrolls k - a finalized scroll {0} m - 10 scroll {0} n - 3 scroll {0} o - 3 scroll {0} p - a scroll {0} r - 2 scroll {0} E - a scroll {0} P - a scroll {0} Spellbooks i - a spellbook (0:4) {0} j - a spellbook (0:2) {0} v - a finalized spellbook (6:0) {0} F - a spellbook (6:2) {0} G - a spellbook (0:1) {0} K - a spellbook (0:0) {0} Potions d - 2 potion {0} e - a rotted potion {0} D - a finalized potion {0} J - a potion {0} Tools l - a magic marker (0:56) {0} I - a charger {0} Final attributes You were piously aligned Your alignment was 24 Your max alignment was 24 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 58% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 81% Tool drop chance was reduced to 69% Concealing monsters were spawned underneath items 25% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: attack spells (turn 113) The following skill became untrainable if you tried to train it too early: healing spells (turn 210) The following skill became untrainable after a while: two-handed sword (turn 34954) The following skill couldn't be trained before a certain turn number is reached: trident (turn 14937) Heavy curses were more common by 40% Number of artifacts generated was 1 Number of fake artifacts generated was 12 Monster spawn increase started at turn 51506 Monster spawn increase reached its maximum at turn 87281 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 354042 The monster class that cannot be genocided was centaur The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: surviver suppositive antipersonnel (freq bonus 3) The monster species that spawned more often: irresistible force fungus (freq bonus 20) The monster species that spawned more often: doodling variational (freq bonus 16) The monster species that spawned more often: elyetty (freq bonus 20) The monster species that spawned more often: nasty chicken (freq bonus 18) The monster species that spawned more often: complaisantly british multiparty verged (freq bonus 20) The monster species that spawned more often: defogger encoded (freq bonus 9) The monster species that spawned more often: blue-green growth (freq bonus 12) The monster species that spawned more often: Mother (freq bonus 12) The monster species that spawned more often: sparrow (freq bonus 18) The monster species that spawned more often: dementor troll (freq bonus 24) The monster species that spawned more often: Minator Kleever (freq bonus 18) The monster species that spawned more often: mythical dawn agent (freq bonus 12) The monster species that spawned more often: unhealthy force patch (freq bonus 12) The monster species that spawned more often: Rock Lee (freq bonus 6) The monster species that spawned more often: fire-wock with me (freq bonus 36) The monster species that spawned more often: translucency catchword (freq bonus 18) The monster species that spawned more often: miss gentle bundle (freq bonus 18) The monster species that spawned more often: gnoll rogue (freq bonus 6) The monster species that spawned more often: despotic tickled (freq bonus 9) The monster trait that was more common: monsters that count as minion (freq bonus 5) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 3) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 5) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster species that never randomly spawned: misapprehend aviatrix The monster species that never randomly spawned: big bia The monster species that never randomly spawned: sexy lady The monster species that never randomly spawned: biology bitch The monster species that never randomly spawned: skilful salvably saddlebow The monster species that never randomly spawned: death vortex The monster species that never randomly spawned: heckled sultriest The monster species that never randomly spawned: nasty master mind flayer The monster species that never randomly spawned: pink missingno The monster species that never randomly spawned: indifferent wraith The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 9) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 9) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 9) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 15) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 13) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 8) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 3) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 65) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 14) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: clockloak (reliance cloak) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: noisy boots (marji shoes) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: root password detection (XYZZY) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 16) Trap randomization happened for 1 in 885 traps Trap difficulty was increased by 51 Next attribute increase check would have come at turn 5329 Strength training was 9 Dexterity training was 33 Wisdom training was 15 Constitution training was 37 Your sanity was 0 The escalating chokhmah attack damage was 2 You were sleep resistant You had the following problem: The game gave insufficient amounts of information. (106) You had not decided on your sexuality yet You were prevented from having fear resistance (0) Your chance to block was 21% You were aware of the presence of poisonous monsters You had 914 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ishtar, Filaha and Asmodeus Your deity was Asmodeus The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 260% c - chemistry 1 divine 0% 140% d - cone of cold 5 matter 95% 82% e - charging 7 enchant 99% 84% f - slow monster 2 enchant 0% 178% Techniques known in the end Name Level Status turn undead 8X LIMIT(0) blessing 8X LIMIT(0) spirituality check 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) disarm 1 O LIMIT(0) Discoveries Amulets amulet of change (worthless) amulet of poison warning (spoony) Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor robe (brown robe) elven helm (runed helm) gnomish boots (little black boots) Scrolls scroll of confuse monster (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of healing (THRESH EM EXTENDED FARMING) scroll of mana (TRUCKHACK CHICKEN SIMULATOR) scroll of phase door (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of standard id (ELF CANT TO BE POISONING) scroll of cure (ADA ILIKET) * scroll of extra healing (NAMEEXPERIENCEGOLDTIME) * scroll of greater mana restoration (SUDDENLY THE DUNGEON COLLAPSES) scroll of identify (YOUR MUM LMAO FUCKING REKT) scroll of teleportation (DLOEAU) Spellbooks spellbook of healing (powered) spellbook of force bolt (disintegrating) spellbook of chemistry (sorrowful) spellbook of cone of cold (sparking) spellbook of charging (left-handed) spellbook of slow monster (possessive) spellbook of blank paper (plain) Potions * potion of water (clear) potion of see invisible (violet-red) Wands wand of magic missile (motile) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Voluntary challenges You eaten 13 times You eaten food with animal by-products 10 times You eaten meat 10 times You were an atheist You never prayed to the gods You hit with a wielded weapon 153 times You killed 118 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (82 of 160) general combat [Basic] (max Expert) (25 of 160) shield [Basic] (max Master) (73 of 160) body armor [Basic] (max Expert) (55 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Basic] (max Grand Master) (107 of 160) petkeeping [Basic] (max Expert) (21 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Skilled] (max Expert) (173 of 540) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (21 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (82 of 160) healing spells [Basic] (max Master) (27 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Expert) (70 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Priest...