winsalot, chaotic male redguardian Priest -.-------------- -------------------------- |.........................................| |d........................................| |@........................................| ------------------------------------------- [Winsalot the Aspirant] St8 Dx9 Co12 In9 Wi14 Ch11 PriRedMalCha Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Xp1/0 Wt80/1390 T1 Latest messages Hello winsalot, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 157 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 340 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 97% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 19% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 86% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 59% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: body spells (turn 21) The following skill became untrainable if you tried to train it too early: polearms (turn 45) The following skill became untrainable after a while: martial arts (turn 16650) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 30039) Items were more likely to be generated cursed by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 39330 Monster spawn increase reached its maximum at turn 109921 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 300696 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: bat or bird (freq bonus 3) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: vandalizing flopping (freq bonus 16) The monster species that spawned more often: ignoring structural clemency britisher (freq bonus 12) The monster species that spawned more often: bleeding boomer (freq bonus 18) The monster species that spawned more often: incoincidence macroscopically (freq bonus 42) The monster species that spawned more often: valance legitimatize (freq bonus 10) The monster species that spawned more often: pain spiral (freq bonus 6) The monster species that spawned more often: dancing dragon (freq bonus 24) The monster species that spawned more often: blink patch (freq bonus 40) The monster species that spawned more often: time traveler (freq bonus 10) The monster species that spawned more often: hippocampus (freq bonus 10) The monster species that spawned more often: master blaster (freq bonus 15) The monster species that spawned more often: mintwen (freq bonus 32) The monster species that spawned more often: phantom bulb (freq bonus 6) The monster species that spawned more often: blood imp (freq bonus 12) The monster species that spawned more often: firebrate growth (freq bonus 15) The monster species that spawned more often: whew portalled (freq bonus 21) The monster species that spawned more often: acid ripper (freq bonus 20) The monster species that spawned more often: amazonic beast (freq bonus 12) The monster species that spawned more often: armed migo queen (freq bonus 54) The monster species that spawned more often: pit fiend (freq bonus 18) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 16) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster species that never randomly spawned: fire lady The monster species that never randomly spawned: immobile fungus The monster species that never randomly spawned: dislocation issuably innermost The monster species that never randomly spawned: harassed bravest copular The monster species that never randomly spawned: silver growth The monster species that never randomly spawned: sucker mold The monster species that never randomly spawned: +3 jl barrier The monster species that never randomly spawned: gnawer compulsion The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: shellacked mangiest The monster class that always generated with extra speed: lizard The monster class that more likely to generate with musable stuff: golem The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 188) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 8) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 9) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 7) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: choiceless stone (gray) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 1) Trap randomization happened for 1 in 657 traps Next attribute increase check would have come at turn 544 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from hallu partying (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Khepri, Vishvakarman and Tepeu Your deity was Tepeu The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could not have safely prayed (476) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of light (AEIAEIAE IEIOIO) scroll of healing (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of mana (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of phase door (WASH EM EXTENDED LAUNDRY SERVICE) scroll of standard id (OUTER LIMITS) scroll of cure (FUCK THE LORD OF THE FUCKUBI) * scroll of extra healing (MASTER K2 HOSTED SLEX ON HARDFOUGHT) * scroll of greater mana restoration (SPEE WORK WHEN TOUCH) Spellbooks spellbook of healing (tartan) spellbook of resist sleep (inane) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.