winsalot, chaotic female randomized Priestess --- ---- --.-- -----..| --aaa---- |......| |.a.DxG.- |......------ --a.--- ...G --.......--..| ---.-- ---- |*...........--- |...| |............*.|---.--- |.........^....|....- |.....%<%......,`,-..-- --.....%..........[...- ---...................| ---................-- -.................| ....--.............| -----|............-- |...........-- ---........-- -----.|..| ------ [Winsalot the Adept] St7 Dx11 Co12 In8 Wi14 Ch5 PriRanFemCha Min:6 $44 HP-7(93) Pw39(148) AC13 MC0 Mov12 Xp9/4599 Wt113/1730 T2962 Fea Nmb Latest messages The young adult blue dragon bites you! [-12 -> 37] You hit the young adult blue dragon. You hit the reddish patch. You are stricken with fear! The young adult blue dragon bites you! [-14 -> 23] You kill the reddish patch! You feel even more afraid than before! The young adult blue dragon bites you! [-14 -> 10] Warning: HP low! The killer bee picks up an uncursed tripe ration {0}. The young adult blue dragon bites you! You hear the howling of the CwnAnnwn... [-7 -> 3] Warning: HP low! You miss the porn gnome. You're discovering your sexuality... You die... Final attributes You were piously aligned Your alignment was 27 Your max alignment was 27 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: shock resistance You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 28% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 58% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 64% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: occult spells (turn 11) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1680) The following skill became untrainable after a while: elemental spells (turn 53682) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 18139) Sticky curses were more common by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 7336 Monster spawn increase reached its maximum at turn 54506 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 540624 The monster class that cannot be genocided was centaur The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: frenzywall (freq bonus 16) The monster species that spawned more often: sliant (freq bonus 6) The monster species that spawned more often: baby amethyst dragon (freq bonus 12) The monster species that spawned more often: smuttier reinfect (freq bonus 12) The monster species that spawned more often: unworked groggiest (freq bonus 8) The monster species that spawned more often: real disenchantment hound (freq bonus 15) The monster species that spawned more often: Sing (freq bonus 28) The monster species that spawned more often: shaped wort (freq bonus 32) The monster species that spawned more often: etherize burnable (freq bonus 8) The monster species that spawned more often: egocentrism preponderated sicken (freq bonus 32) The monster species that spawned more often: reassuringly peartly (freq bonus 16) The monster species that spawned more often: party mushroom (freq bonus 24) The monster species that spawned more often: ferrous boomer (freq bonus 6) The monster species that spawned more often: challenging buzzard (freq bonus 48) The monster species that spawned more often: autocade lipper omnium (freq bonus 4) The monster species that spawned more often: slime vortex (freq bonus 10) The monster species that spawned more often: desert colony (freq bonus 60) The monster species that spawned more often: mycobacterium grunter (freq bonus 144) The monster species that spawned more often: pustulent mold (freq bonus 8) The monster species that spawned more often: refugee (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 3) The monster species that never randomly spawned: void force patch The monster species that never randomly spawned: drug dealer The monster species that never randomly spawned: chelated inbreathing The monster species that never randomly spawned: trap-installing dragon The monster species that never randomly spawned: four castle sightseeing The monster species that never randomly spawned: reaper wort The monster species that never randomly spawned: kickboxing girl The monster species that never randomly spawned: pesky undead devilfish The monster species that never randomly spawned: gargoyle trap The monster species that never randomly spawned: undead ego snake The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: forceful boots (rumble boots) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: failure stone (gray) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 78) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 73) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 28) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 5) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 13) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 5) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 7) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 2) Trap randomization happened for 1 in 912 traps Next attribute increase check would have come at turn 3686 Strength training was 50 Dexterity training was 9 Wisdom training was 17 Constitution training was 13 Your sanity was 0 You were fire resistant You were cold resistant You were stricken with fear (8) You were numbed (73) You were heterosexual You had to wait until you can lay eggs again. (1094) You were prevented from having automatic searching (0) You saw invisible You had 2184 points of nutrition remaining You aggravated monsters Your sight was improved You were a werebee Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Shiva The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - water flame 1 elemental 10% 700% b - air current 1 elemental 10% 76% c - power failure 5 elemental 84% 365% d - dripping tread 5 elemental 84% 357% e - resist poison 1 protect 10% 204% f - command undead 5 attack 95% 86% Techniques known in the end Name Level Status turn undead 9X Prepared(0) blessing 9X Reloading(489) spirituality check 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Not Ready(2507) Discoveries Armor robe of permanence (orange robe) cloak of invisibility (viva cloak) Scrolls scroll of enchant armor (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of enchant weapon (SUS COMNITUS) scroll of healing (LETS PLAY NETHACK) scroll of mana (BLIZZARD BUGFIX IS AN OXYMORON) scroll of phase door (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of standard id (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) scroll of cure (YELL AT SKY PREVENT KEY FOR 5) * scroll of extra healing (DUAM XNAHT) * scroll of greater mana restoration (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of remove curse (BASSBASSKICKKICKBASSKICKKICK) scroll of identify (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of earth (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll called scare monster (CARPE DIEM) Spellbooks spellbook of water flame (fallen) spellbook of air current (castle) spellbook of power failure (bursting) spellbook of dripping tread (russian) spellbook of identify (chromatic) spellbook of resist poison (perishable) spellbook of command undead (charcoal) Potions potion of water (clear) potion of gain level (camo) potion of see invisible (jasmine) potion called feels ood (manky) Wands wand of lightning (metal) wand of sleep (spiked) wand of magic missile (fir) Tools fire horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 6 Level 6: <- You are here Voluntary challenges You eaten 11 times You eaten food with animal by-products 8 times You eaten meat 8 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 155 times You killed 145 monsters You read items or engraved 24 times You never genocided any monsters You never polymorphed an object You changed form 4 times You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (19 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (3 of 160) polymorphing [Basic] (max Expert) (22 of 160) devices [Basic] (max Expert) (24 of 160) searching [Unskilled] (max Expert) (3 of 20) spirituality [Basic] (max Grand Master) (125 of 160) petkeeping [Unskilled] (max Expert) (16 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (155 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (44 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (3 of 20) protection spells [Unskilled] (max Expert) (5 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Priestess...