winsalot, chaotic male human Anachronounbinder ############### --------##----------##,,,,,,,,,,,,,### ------.------### |......|#,..........,),----------#,,,# |.........`..,,#------------ |......|#,|......).|#---........|###,####|...........|#,#|.......}..| |.......,,---------- |..........|###,,,,,............|#,,......}.}..| |......|#,, |...........,,######|....{......|,,,|...}.>}.}.| --------#,, |......<...|#,### -------------,,,------.----- #,# ---......---#,,,# ,,,,## #,# #,# -------- ####,## #,,###,,## #,# #,# I`,,,,,, ,,,,,,,,## #`,# #,# ####,,------ #,,###### #,## #,# --------##,|....|###,## #,# ----------#,# |......| #,.....-,,,,# #,# |(((((((.|#,# |...%..|##,|....|##### -.------ |((.(((('|#,# |.......,,,|....| |......| |((((((.@|,,# |......|##,|....| ------......| |.((((((.@,## -------- ------ |...........| ----------## ------......| |......| -------- [Winsalot the Hexorcist] St7 Dx7 Co13 In6 Wi6 Ch8 AcuHumMalCha Dlvl:1 $12 HP-11(27) Pw11(11) AC11 MC0 Mov12 Xp2/30 Wt575/1210 T331 Latest messages Roald Amundsen claws the spikespider. The spikespider is killed! You stop. Roald Amundsen is in the way! You displaced Roald Amundsen. 6 gold pieces. You displaced Roald Amundsen. "Hello, winsalot! Welcome to Nogardlwarc's lightning store!" You see here 5 candles {0}. You see here 6 candles {0}. You displaced Roald Amundsen. "Hello, winsalot! Welcome again to Nogardlwarc's lightning store!" You miss Nogardlwarc. Nogardlwarc gets angry! Roald Amundsen picks up 6 candles {0}. Nogardlwarc wields a shotgun {15}! Nogardlwarc fires 2 shotgun shells! You are hit by the 1st shotgun shell! [-17 -> 7] You are hit by the 2nd shotgun shell! You die... Your inventory Weapons a - an uncursed +1 flail {7} j - an uncursed +0 torpedo (weapon in hand) {8} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} g - an uncursed scroll of cure {0} Rings i - an uncursed ring of regeneration {0} l - a cursed ring of hunger {0} Wands k - an uncursed wand of haste monster (0:4) {0} m - a * uncursed wand of cancellation (0:0) {0} Tools h - an uncursed large box {500} The large box is empty. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 13 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 73% chance Ring drop chance was reduced to 75% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 72% Monster death drops spawned with only 80% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: devices (turn 12) The following skill became untrainable if you tried to train it too early: sexy flats (turn 5536) The following skill became untrainable after a while: javelin (turn 23235) The following skill couldn't be trained before a certain turn number is reached: trident (turn 45751) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32067 Monster spawn increase reached its maximum at turn 128804 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 441408 The monster class that cannot be genocided was zombie Today, this monster class was always generated invisible: umber hulk The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: mysterious 2 (freq bonus 6) The monster species that spawned more often: green sentai (freq bonus 2) The monster species that spawned more often: rawrog (freq bonus 28) The monster species that spawned more often: sap jelly (freq bonus 4) The monster species that spawned more often: chaos mushroom (freq bonus 24) The monster species that spawned more often: phase growth (freq bonus 32) The monster species that spawned more often: uaah straw golem (freq bonus 5) The monster species that spawned more often: skullduggery dipt (freq bonus 18) The monster species that spawned more often: evil warrior (freq bonus 9) The monster species that spawned more often: mediocrity cannon impudent (freq bonus 12) The monster species that spawned more often: obligated descriptive (freq bonus 6) The monster species that spawned more often: giant armor trove (freq bonus 6) The monster species that spawned more often: leocentaur king (freq bonus 12) The monster species that spawned more often: The Terrible Old Man (freq bonus 12) The monster species that spawned more often: hidden green slime (freq bonus 8) The monster species that spawned more often: giant shoggoth (freq bonus 6) The monster species that spawned more often: jelly belly (freq bonus 21) The monster species that spawned more often: succubi sorbic (freq bonus 28) The monster species that spawned more often: orange ray (freq bonus 15) The monster species that spawned more often: succubus (freq bonus 6) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster species that never randomly spawned: elder water elemental The monster species that never randomly spawned: religious nymph The monster species that never randomly spawned: cloth golem The monster species that never randomly spawned: undead firefighter The monster species that never randomly spawned: cardigan remilitarize The monster species that never randomly spawned: mum The monster species that never randomly spawned: crockery prodigiously slush telling The monster species that never randomly spawned: real vibration hound The monster species that never randomly spawned: water dog The monster species that never randomly spawned: aureolae newel The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 17) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 33) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 15) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 16) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 2) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 3) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 20) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 3) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 100) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 1) Trap randomization happened for 1 in 865 traps Next attribute increase check would have come at turn 9774 Strength training was 11 Dexterity training was 11 Wisdom training was 0 Constitution training was 13 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You had 1142 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could not have safely prayed (688) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of healing (SHELF ON THE ELF) scroll of mana (DZIEWCZYNKA ZAMOCZENIA) scroll of phase door (SORRY NISI) scroll of standard id (FWQWGADZ) scroll of cure (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) * scroll of extra healing (MUCH ORC VERI SMART) * scroll of greater mana restoration (MAYBE GIVE FELLOW THE PROP) Rings ring of hunger (draconian) ring of regeneration (plain) Wands wand of cancellation (ticking) wand of haste monster (tolkienian) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills (none) Weapon Skills javelin [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye winsalot the Anachronounbinder...