winsalot, chaotic female wisp Anachronounbinder - -+-- |$..y| |...'| |.... ------ [Winsalot the Hexorcist] St15 Dx9 Co11 In10 Wi8 Ch9 AcuWisFemCha Dlvl:1 $0 HP14(14) Pw12(12) AC8 MC0 Mov12 Xp1/0 Wt80/1500 T1 Latest messages Hello winsalot, welcome to SlashEMExtended! You are a chaotic female wisp Anachronounbinder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 24% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 95% Potion drop chance was reduced to 96% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: mace (turn 3) The following skill became untrainable if you tried to train it too early: divination spells (turn 578) The following skill became untrainable after a while: body armor (turn 29510) The following skill couldn't be trained before a certain turn number is reached: shield (turn 27090) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17709 Monster spawn increase reached its maximum at turn 83475 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 6869277 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: noxious fume (freq bonus 18) The monster species that spawned more often: locksmith (freq bonus 4) The monster species that spawned more often: rebilling phosphatic (freq bonus 9) The monster species that spawned more often: pink mushroom (freq bonus 18) The monster species that spawned more often: venolisk (freq bonus 24) The monster species that spawned more often: knighthood pileate (freq bonus 4) The monster species that spawned more often: trapper king (freq bonus 6) The monster species that spawned more often: rabid rat (freq bonus 3) The monster species that spawned more often: hungry soul (freq bonus 16) The monster species that spawned more often: Ruea's lady sandal (freq bonus 18) The monster species that spawned more often: gray force patch (freq bonus 24) The monster species that spawned more often: silver weasel (freq bonus 16) The monster species that spawned more often: sludge force fungus (freq bonus 16) The monster species that spawned more often: random flying fish (freq bonus 12) The monster species that spawned more often: sam churned (freq bonus 6) The monster species that spawned more often: visor sewer rat (freq bonus 16) The monster species that spawned more often: beneficiate weekend (freq bonus 9) The monster species that spawned more often: throttled unchanging (freq bonus 6) The monster species that spawned more often: domestic giant (freq bonus 15) The monster species that spawned more often: geek (freq bonus 24) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster species that never randomly spawned: scavenger The monster species that never randomly spawned: rainbow spore The monster species that never randomly spawned: stalking coyote The monster species that never randomly spawned: Denwy The monster species that never randomly spawned: double-edge beetle The monster species that never randomly spawned: blackbelt The monster species that never randomly spawned: nalslashnee The monster species that never randomly spawned: midghost The monster species that never randomly spawned: hitec warp patch The monster species that never randomly spawned: blood impacter The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 7) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 9) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 7) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 5) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 2) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 11) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 2) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 3) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 70) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 4) Trap randomization happened for 1 in 79 traps Next attribute increase check would have come at turn 591 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were shock resistant You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having contamination resistance (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could not have safely prayed (251) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) double thrownage 1 R Prepared(0) Discoveries Scrolls scroll of healing (ABAJ) scroll of mana (ACME) scroll of phase door (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of standard id (YELL AT SKY PREVENT KEY FOR 5) scroll of cure (GET SLEX TODAY) * scroll of extra healing (TRUCKHACK CHICKEN SIMULATOR) * scroll of greater mana restoration (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye winsalot the Anachronounbinder... You and Roald Amundsen escaped from the dungeon with 120 points, Since you escaped early, the score list will not be checked.