winsalot, neutral male aureal Anachronounbinder ----- ``..| |`..`| |.<.` --.-- #,### #,,,# ###,# #,# #,# -|------ |......| |......| |......| |..&°... |......| -------- [Winsalot the Hexorcist] St6 Dx6 Co10 In9 Wi8 Ch5 AcuAurMalNeu+P Dlvl:1 $0 HP0(14) Pw4(4) AC11 MC0 Mov12 Xp1/13 Wt67/990 T44 Latest messages This Keystone Kop corpse is delicious! You feel evil and fiendish! You finish eating the Keystone Kop corpse. The gold bell touches you! [-1 -> 8] [-1 -> 7] You miss the gold bell. The gold bell touches you! [-1 -> 6] [-1 -> 5] The gold bell touches you! [-1 -> 4] [-1 -> 3] The gold bell touches you! [-1 -> 2] Warning: HP low! [-1 -> 1] Warning: HP low! The gold bell touches you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: reflection You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 149 Monsters only dropped their equipment with 83% chance Wand drop chance was reduced to 95% Amulet drop chance was reduced to 98% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 91% Tool drop chance was reduced to 76% Food drop chance was reduced to 77% Monster death drops spawned with only 81% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: javelin (turn 1) The following skill became untrainable if you tried to train it too early: searching (turn 24) The following skill became untrainable after a while: martial arts (turn 22359) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 39477) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15098 Monster spawn increase reached its maximum at turn 175718 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 430364 The monster class that cannot be genocided was naga The monster class that was spawned more often: ant or other insect (freq bonus 8) The monster species that spawned more often: ice acquisition blessedest mantled (freq bonus 33) The monster species that spawned more often: undead goff (freq bonus 27) The monster species that spawned more often: demeter uncontrovertible (freq bonus 20) The monster species that spawned more often: deep lava drowning fish (freq bonus 40) The monster species that spawned more often: chaos knight (freq bonus 11) The monster species that spawned more often: abyss spider (freq bonus 80) The monster species that spawned more often: young man (freq bonus 36) The monster species that spawned more often: pastiche nonaddictive (freq bonus 44) The monster species that spawned more often: insane hell spawn (freq bonus 64) The monster species that spawned more often: smg turret (freq bonus 20) The monster species that spawned more often: spirit thrower troll (freq bonus 72) The monster species that spawned more often: autobahnen awkward (freq bonus 30) The monster species that spawned more often: brown bulb (freq bonus 18) The monster species that spawned more often: incoincidence macroscopically (freq bonus 72) The monster species that spawned more often: mega goblin (freq bonus 18) The monster species that spawned more often: conductor dowery (freq bonus 22) The monster species that spawned more often: radiant warp patch (freq bonus 26) The monster species that spawned more often: layoff outleap (freq bonus 30) The monster species that spawned more often: herpetology confining (freq bonus 20) The monster species that spawned more often: puppyish geochemical (freq bonus 36) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 7) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster species that never randomly spawned: supernova leftovers The monster species that never randomly spawned: randy bestrewing The monster species that never randomly spawned: gelatinous cube The monster species that never randomly spawned: unnecessary clay golem The monster species that never randomly spawned: forded detained stylishly The monster species that never randomly spawned: negator worm mass The monster species that never randomly spawned: leading mosquito The monster species that never randomly spawned: fire engulfetal The monster species that never randomly spawned: petro spore The monster species that never randomly spawned: uber mind flayer The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 3) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 11) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 11) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 13) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 1) Trap randomization happened for 1 in 516 traps Next attribute increase check would have come at turn 742 Strength training was 5 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You had infravision You had 2453 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was FIQ The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could not have safely prayed (257) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (GEHMA DOENER) scroll of mana (YIK MECH SHEGOTH) scroll of phase door (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of standard id (0000000000 65535 F) scroll of cure (I WANNA BE THE GUY) * scroll of extra healing (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) * scroll of greater mana restoration (CHRIS ANGST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye winsalot the Anachronounbinder...