winsalot, chaotic male aureal Fencer . -------.---- |..........| |......@&..| |..........| |..........| ------------ [Winsalot the Alcor] St7 Dx6 Co9 In7 Wi4 Ch7 FenAurMalCha Dlvl:1 $0 HP12(12) Pw15(15) AC10 MC0 Mov12 Xp1/0 Wt92/970 T1 Latest messages Hello winsalot, welcome to SlashEMExtended! You are a chaotic male aureal Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Your inventory Weapons a - an uncursed +1 short sword (weapon in foreclaw) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 18 uncursed oranges {0} f - 11 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 29 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 55 Implant identification only worked 1 times out of 18 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 53% chance Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 97% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: form V (Shien) The following skill became untrainable if you tried to train it too early: protection spells (turn 34) The following skill became untrainable if you tried to train it too early: body spells (turn 342) The following skill became untrainable after a while: techniques (turn 31534) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 56802) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42290 Monster spawn increase reached its maximum at turn 141963 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1088472 The monster class that cannot be genocided was wraith The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: ray bear (freq bonus 18) The monster species that spawned more often: alien egg (freq bonus 21) The monster species that spawned more often: vanquisher gladier (freq bonus 5) The monster species that spawned more often: twin noritta (freq bonus 20) The monster species that spawned more often: pack lynx (freq bonus 16) The monster species that spawned more often: black vulture (freq bonus 24) The monster species that spawned more often: storm caster (freq bonus 24) The monster species that spawned more often: Elena's platform sandal (freq bonus 7) The monster species that spawned more often: intercourse uveal (freq bonus 36) The monster species that spawned more often: large centipede (freq bonus 8) The monster species that spawned more often: perpetuated auctioning (freq bonus 12) The monster species that spawned more often: tree spore (freq bonus 15) The monster species that spawned more often: weathermen since (freq bonus 5) The monster species that spawned more often: nondescript force patch (freq bonus 28) The monster species that spawned more often: human (freq bonus 14) The monster species that spawned more often: contamination mold (freq bonus 10) The monster species that spawned more often: Lisa's girl sneaker (freq bonus 5) The monster species that spawned more often: +4 sd cutoff (freq bonus 6) The monster species that spawned more often: nightly mushroom (freq bonus 30) The monster species that spawned more often: desert elf (freq bonus 84) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster species that never randomly spawned: Ultimate Kappa The monster species that never randomly spawned: Ruea's block-heeled combat boot The monster species that never randomly spawned: Bull Gates 2 The monster species that never randomly spawned: aurae sashaying The monster species that never randomly spawned: infantryman The monster species that never randomly spawned: contamination laser The monster species that never randomly spawned: Ruea's block-heeled combat boot The monster species that never randomly spawned: static blob The monster species that never randomly spawned: nasty bulb The monster species that never randomly spawned: tear mushroom The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 198) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 7) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 5) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 44) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 2) The RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 8) Trap randomization happened for 1 in 738 traps Next attribute increase check would have come at turn 1890 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having flying (0) You had infravision You had 1500 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could not have safely prayed (489) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (crazy helmet) * skullcap (meteoric helmet) * flack helmet (dim colored helmet) * crystal helm (rotating helmet) * mining helm (grimace helmet) * field helm (metal disk) * helm of safeguard (arduous helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (camouflage patterned gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (stroking boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (PUTO FER LO) scroll of mana (NIYONIAI) scroll of phase door (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of standard id (YOU EERIE SISTER FA) scroll of cure (JUFFO WUP) * scroll of extra healing (NOTY AND THE AMY WERE MVPS 2017) * scroll of greater mana restoration (ULULATING WAGGISH) Rings ring of increase accuracy (jet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.