# junethack Wooble # 3.6.6 OPTIONS=autoopen OPTIONS=bones OPTIONS=dark_room OPTIONS=hilite_pile OPTIONS=!implicit_uncursed OPTIONS=use_darkgray OPTIONS=number_pad:0 OPTIONS=symset:DECGraphics OPTIONS=!cmdassist,autodig,autopickup,color OPTIONS=showscore,!sparkle,pickup_thrown OPTIONS=autoquiver OPTIONS=time,lit_corridor OPTIONS=boulder:0 OPTIONS=fruit:thing. It Explodes! OPTIONS=msghistory:500 OPTIONS=msg_window:r OPTIONS=disclose:+i +a +v +g +c OPTIONS=suppress_alert:3.4.3 OPTIONS=sortloot:none OPTIONS=dogname:Stupid OPTIONS=catname:Bast OPTIONS=horsename:Trigger OPTIONS=paranoid_confirmation:quit attack pray Remove SYMBOLS=S_ghost:8 SYMBOLS=S_golem:7 # status colors for attributes. Stolen from Andrio OPTIONS=statushilites: 20 # Title OPTIONS=hilite_status:title/changed/white OPTIONS=hilite_status:alignment/changed/white # HP OPTIONS=hitpointbar OPTIONS=hilite_status:hitpoints/100%/grey OPTIONS=hilite_status:hitpoints/<100%/green OPTIONS=hilite_status:hitpoints/<50%/yellow OPTIONS=hilite_status:hitpoints/<33%/red&bold OPTIONS=hilite_status:hitpoints/<15%/red # Mana OPTIONS=hilite_status:power/100%/grey OPTIONS=hilite_status:power/<100%/cyan OPTIONS=hilite_status:power/<50%/magenta OPTIONS=hilite_status:power/<25%/red # Experience level OPTIONS=hilite_status:experience/down/red&bold OPTIONS=hilite_status:experience-level/up/cyan&bold/down/red&bold # Encumberance OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red/overtaxed/red/overloaded/red # Hunger OPTIONS=hilite_status:hunger/satiated/cyan&bold/hungry/yellow/weak/orange/fainting/red&inverse/fainted/red # Troubles OPTIONS=hilite_status:condition/hallu/yellow OPTIONS=hilite_status:condition/conf/magenta OPTIONS=hilite_status:condition/stun/red&bold OPTIONS=hilite_status:condition/major_troubles/red&inverse # Attributes OPTIONS=hilite_status:armor-class/down/green&bold/up/red&bold OPTIONS=hilite_status:characteristics/up/green&bold/down/red&bold OPTIONS=hilite_status:hitpoints-max/up/green&bold/down/red&bold OPTIONS=hilite_status:power-max/up/green&bold/down/red&bold # Gold OPTIONS=hilite_status: gold/up/yellow/down/brown # Pickup OPTIONS=pickup_burden:unburdened OPTIONS=pickup_types:%"=/?!+*$ AUTOPICKUP_EXCEPTION="<.* lamp" AUTOPICKUP_EXCEPTION="<.* lamp called magic" AUTOPICKUP_EXCEPTION=">.* lamp called oil" AUTOPICKUP_EXCEPTION=">.* oil lamp" AUTOPICKUP_EXCEPTION="<.* magic whistle" AUTOPICKUP_EXCEPTION="<.* whistle called magic" AUTOPICKUP_EXCEPTION="<.* candle*" AUTOPICKUP_EXCEPTION="<.* marker*" AUTOPICKUP_EXCEPTION="<.* can of greas*" AUTOPICKUP_EXCEPTION="<.* stethoscope" AUTOPICKUP_EXCEPTION="<.* horn" # Before the bad guys use them AUTOPICKUP_EXCEPTION="<.* create monster" AUTOPICKUP_EXCEPTION="<.* silver bell" AUTOPICKUP_EXCEPTION="<.* Bell of*" # Gems and stones AUTOPICKUP_EXCEPTION=">.* worthles*" AUTOPICKUP_EXCEPTION=">.* named glass" AUTOPICKUP_EXCEPTION=">.* gray stone.*" AUTOPICKUP_EXCEPTION=">.* loadstone.*" AUTOPICKUP_EXCEPTION=">.* rock.*" AUTOPICKUP_EXCEPTION=">.* flint stone.*" AUTOPICKUP_EXCEPTION=">.* stones? called loa.*" AUTOPICKUP_EXCEPTION=">. stone.*" AUTOPICKUP_EXCEPTION=">.. stone.*" AUTOPICKUP_EXCEPTION=">.. stone.*" AUTOPICKUP_EXCEPTION=">.*ed stone.*" AUTOPICKUP_EXCEPTION=">.* named empty" AUTOPICKUP_EXCEPTION="<.* named keep.*" AUTOPICKUP_EXCEPTION=">.* scare monster.*" AUTOPICKUP_EXCEPTION=">.* corpse.*" AUTOPICKUP_EXCEPTION=">.* egg" AUTOPICKUP_EXCEPTION="<.*lizard corpse.*" AUTOPICKUP_EXCEPTION="<.*lichen corpse.*" AUTOPICKUP_EXCEPTION=">.*glob.*" AUTOPICKUP_EXCEPTION=">.* huge chunk of meat" AUTOPICKUP_EXCEPTION=">.* junk" AUTOPICKUP_EXCEPTION=">.* imitation.*" AUTOPICKUP_EXCEPTION="<.* Amulet of Yendor named.*" # Menu coloring OPTIONS=menucolors MENUCOLOR=".* blessed .*"=green MENUCOLOR=".* holy .*"=green MENUCOLOR=".* cursed .*"=red MENUCOLOR=".* uncursed .*"=cyan MENUCOLOR=".* unholy .*"=red MENUCOLOR=".* cursed .* (being worn)"=red&underline MENUCOLOR=" 0% "=white MENUCOLOR=" [1-9]% "=yellow MENUCOLOR=" [12][0-9]% "=yellow MENUCOLOR=" [3-5][0-9]% "=brown MENUCOLOR=" [6-8][0-9]% "=orange MENUCOLOR=" 9[0-9]% "=red MENUCOLOR=" 100% "=red MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=green # Message control MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You see here a cockatrice corpse." MSGTYPE=stop "You see here a chickatrice corpse." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "Your wielded .* rots away." MSGTYPE=stop "You find a.*" MSGTYPE=hide "Adjust letter to what *" MSGTYPE=hide "Your armor is rather cumbersome...*" MSGTYPE=hide "You hear your heart beat." MSGTYPE=hide "You start playing the tooled horn.*." MSGTYPE=hide "You start playing the horn called too.*." MSGTYPE=hide "You start playing the leather drum.*." MSGTYPE=hide "You start playing the drum called lea.*." MSGTYPE=hide "You start playing the wooden harp.*." MSGTYPE=hide "You start playing the harp called wo.*." MSGTYPE=hide "WHAMMM!!!" MSGTYPE=hide "Restoring save file..." MSGTYPE=hide ".* admires herself in your mirror." MSGTYPE=hide "Perhaps that's why .* cannot move it." MSGTYPE=hide "With great effort you move the boulder." MSGTYPE=hide "You find no traps on the .*." MSGTYPE=hide "You must have been exercising." MSGTYPE=hide "You must have been very observant." MSGTYPE=hide "You haven't been paying attention." MSGTYPE=hide "You must be leading a healthy life-style." MSGTYPE=hide "You finish disrobing." MSGTYPE=norep "You fall into the water!" MSGTYPE=norep "You fall into the water." MSGTYPE=hide "You sink like a rock." MSGTYPE=hide "You try to crawl out of the water." MSGTYPE=hide "Pheew! That was close." MSGTYPE=hide "You touch bottom." MSGTYPE=norep "You hear someone cursing shoplifters." MSGTYPE=norep "You hear the chime of a cash register." MSGTYPE=norep "You experience a strange sense of peace." MSGTYPE=norep "You have a strange forbidden feeling." MSGTYPE=norep "You hear bubbling water." #I need to explore anyway>>hide MSGTYPE=norep "You hear water falling on coins." MSGTYPE=norep "You hear the splashing of a naiad." MSGTYPE=norep "You hear a slow drip." MSGTYPE=norep "You hear a gurgling noise." MSGTYPE=hide "You hear someone counting money." #vaults waste time MSGTYPE=hide "You hear the footsteps of a guard on patrol." MSGTYPE=hide "You hear someone searching." MSGTYPE=norep "You hear snoring snakes." MSGTYPE=norep "You hear a strange wind." MSGTYPE=norep "You hear convulsive ravings." MSGTYPE=hide "You cannot stash something you are wearing.