wvc, neutral female sustainer Cook ------ #|....| ,.....| #|$...| |....| |....| |...@| ---+-- [Wvc the pepper-choker] St11 Dx13 Co12 In8 Wi5 Ch4 CooSusFemNeu S200 Dlvl:1 $0 HP24(24) Pw14(14) AC5 Xp3/50 T1344 Latest messages Count: 100 You stop searching. You kill the little webmaker! Count: 10 Count: 100 Count: 1000 You hear a door crash open. You stop searching. You kill the wanter demon! You see here a gold piece {0}. Count: 10 Count: 100 Count: 1000 You stop searching. You see here a gold piece {0}. The sqaaker misses. You kill the sqaaker! You see here a gold piece {0}. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -37 Your max alignment was 17 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: quad attacks You could not have this property intrinsically: drunken boxing Ring identification only worked 4 times out of 29 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 311 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 33% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 72% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 35% Potion drop chance was reduced to 99% Armor drop chance was reduced to 82% Tool drop chance was reduced to 78% Food drop chance was reduced to 90% The following skill could not be trained at all: lance The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: dagger (turn 782) The following skill became untrainable after a while: high heels (turn 24909) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 112190 Monster spawn increase reached its maximum at turn 434810 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 357552 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: invoker inauspiciously geese (freq bonus 8) The monster species that spawned more often: undead cook (freq bonus 8) The monster species that spawned more often: dwarven master thief (freq bonus 24) The monster species that spawned more often: exasperation bereft (freq bonus 6) The monster species that spawned more often: wood sylph (freq bonus 3) The monster species that spawned more often: warty mold (freq bonus 2) The monster species that spawned more often: ebony patch (freq bonus 12) The monster species that spawned more often: nether growth (freq bonus 18) The monster species that spawned more often: arteriocapillary syncopated habituating (freq bonus 7) The monster species that spawned more often: Julchen (freq bonus 6) The monster species that spawned more often: wind force patch (freq bonus 12) The monster species that spawned more often: ring trove (freq bonus 72) The monster species that spawned more often: petty kobold shaman (freq bonus 96) The monster species that spawned more often: crimson placental aflame (freq bonus 6) The monster species that spawned more often: cold trove (freq bonus 9) The monster species that spawned more often: leprechaun groupie (freq bonus 12) The monster species that spawned more often: nether mold (freq bonus 10) The monster species that spawned more often: snakel naga (freq bonus 3) The monster species that spawned more often: serialist tottered enwombing (freq bonus 8) The monster species that spawned more often: dreadlord (freq bonus 8) The monster trait that was more common: monsters that have breath attacks (freq bonus 3) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 6) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 3) The monster species that never randomly spawned: cron demon The monster species that never randomly spawned: wolf chieftain The monster species that never randomly spawned: blink force patch The monster species that never randomly spawned: pignorated eminency The monster species that never randomly spawned: migest troll The monster species that never randomly spawned: bugbear master The monster species that never randomly spawned: fire eel The monster species that never randomly spawned: magic dragon The monster species that never randomly spawned: soaker rewashing The monster species that never randomly spawned: evil patch minotaur The monster class that more likely to generate with musable stuff: leprechaun The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 28) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 4) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 368) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 16) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 25) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 30) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 8) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 11) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 11) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 16) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 17) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 40) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: helm of opaque thoughts (fearsome helmet) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: completely bad part stone (gray) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: styx trap (freq bonus 1) Trap randomization happened for 1 in 304 traps Next attribute increase check would have come at turn 3509 Strength training was 1 Dexterity training was 3 Wisdom training was 0 Constitution training was 24 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having corrosivity (0) You had 1494 points of nutrition remaining You aggravated monsters You had full nutrients You had fixed abilities You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was Kentucky's Fried Chicken The version you were playing was: Unix SlashEMExtended Version 2.5.0 (03fe788) - last build Mon Jun 10 12:15:06 2019. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of healing (FELLOW LEAF ELF STAT CANNT LOWED) scroll of mana (AINZ OOAL GOWN) scroll of phase door (JUBILEX HAD A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of standard id (CASH EM EXTENDED PAYDAY LOAN SERVICE) scroll of cure (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) * scroll of extra healing (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) * scroll of greater mana restoration (WEATHER GH-KISS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 10 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (31 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye wvc the Cook... Youescaped from the dungeon with 200 points,