zavtraleto, lawful female itaque Foxhound Agent ################### #### ## ######..#,.[####### ##..#### #####.## ########....#..####### ###......## ### ##..#...# #...####..)#[.######## #.........###.## ######.......# ##..####...#.######### #..............# ##..##F......# ### ##..#####..#%######### #### #.............# ####...........####..# ##..##.....#.###########..### #............## ####............###..## ## ###^....###...#######........###......^......#########...........#.......### #.........#)#####.#...........`..............[.....[....................#### ##..............................%..............######,##....@........#....### #...........#####..........##..........##.#...## ######......#.#.##.####....# ##..........#####.....>..#####...##...######..# ########...###...)..####....# #..........######..###..# #..####..# #..# ###.#.,#...########%####..... #.............###### #### ##.# #... #### ##..........#######.####..... #..#.##.......###### ### ##.## ###........#######[.######... ##########.....# ### ####........####..<..#######. #..#### ###.........####......####### #### ####.........######..######## #######......################ #######..##.################# ################### [Zavtralet the Octopus] St12 Dx17 Co12 In8 Wi8 Ch3 FoxItaFemLaw S1422 Min:3 $52 HP64(68) Pw34(34) AC-2 Xp5/305 T2227 Latest messages 1 points of your strength got restored! You finish eating the lembas wafer. The cave goblin wields a curved sword {16}! The cave goblin swings her curved sword. The cave goblin hits you! [-6 -> 59] You kill the cave goblin! What do you want to ready? [- or ?*] Never mind. (For instructions type a ?) Unknown direction: 'a' (aborted). Done. You see no objects here. What do you want to drink? [qv or ?*] Never mind. What do you want to drink? [qv or ?*] Never mind. Specify unknown object by cursor? [ynq] (q) # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins You could not have this property extrinsically: polymorph control Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 38 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 61% Wand drop chance was reduced to 86% Potion drop chance was reduced to 84% Armor drop chance was reduced to 68% Tool drop chance was reduced to 83% The following skill was trained at half the usual rate: body spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: techniques (turn 351) The following skill became untrainable after a while: bow (turn 61037) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 32941 Monster spawn increase reached its maximum at turn 188825 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 678011 The monster class that cannot be genocided was dragon The monster class that was spawned more often: bat or bird (freq bonus 3) The monster species that spawned more often: poison monster (freq bonus 15) The monster species that spawned more often: spokesmen chastise (freq bonus 10) The monster species that spawned more often: velar triumphant (freq bonus 5) The monster species that spawned more often: vile sewer pygmy (freq bonus 15) The monster species that spawned more often: pediatrician founder (freq bonus 27) The monster species that spawned more often: massed affecting calendared (freq bonus 7) The monster species that spawned more often: consumed ice boar (freq bonus 32) The monster species that spawned more often: vorpal jabberwock (freq bonus 20) The monster species that spawned more often: coffin nail (freq bonus 6) The monster species that spawned more often: ice patch (freq bonus 24) The monster species that spawned more often: skeleton mage (freq bonus 32) The monster species that spawned more often: attempter anaesthetized scabbiest (freq bonus 10) The monster species that spawned more often: desert wing (freq bonus 20) The monster species that spawned more often: enricher ejaculator (freq bonus 8) The monster species that spawned more often: foozle anchor (freq bonus 21) The monster species that spawned more often: shapelessly sacrificed (freq bonus 12) The monster species that spawned more often: term lacquering reformational (freq bonus 18) The monster species that spawned more often: shimmering dragon (freq bonus 12) The monster species that spawned more often: werecentaur (freq bonus 24) The monster species that spawned more often: neighing trembling (freq bonus 10) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 3) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster species that never randomly spawned: diver The monster species that never randomly spawned: ringdove braining The monster species that never randomly spawned: excusing wearer turpitude The monster species that never randomly spawned: gnomonic malthusianism The monster species that never randomly spawned: blue-red warp patch The monster species that never randomly spawned: giant mind flayer The monster species that never randomly spawned: big hussy machine The monster species that never randomly spawned: sanity mummy The monster species that never randomly spawned: werelichen The monster species that never randomly spawned: virus The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 19) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 3) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 156) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 11) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: rain (WASH MY PAST AWAY, freq bonus 24) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 2) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: keep satiation (useful, freq bonus 45) The RNG hath decreed that this item was generated more often: orange spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: line loss (linear, freq bonus 20) The RNG hath decreed that this item was generated more often: sand (soft, freq bonus 10) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 11) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 86) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 100) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: insanity (brexit) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 1) Trap randomization happened for 1 in 230 traps Next attribute increase check would have come at turn 6212 Strength training was 21 Dexterity training was 6 Wisdom training was 19 Constitution training was 36 Your sanity was 0 You had not decided on your sexuality yet You were telepathic You had automatic searching You were clairvoyant (83886080) You had 888 points of nutrition remaining You were very stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Colonel Campbell The version you were playing was: Unix SlashEMExtended Version 2.5.0 (38dc258) - last build Tue May 28 12:56:31 2019. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Armor kicking boots (velcro sandals) elven cloak (faded pall) leather gloves (riding gloves) Scrolls scroll of healing (MASH EM EXTENDED POTATO DINNER) scroll of mana (YOU ARE CLOSE TO DEATH) scroll of phase door (LAST OF MY RACE BECAUSE IT SUCKS) scroll of standard id (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of cure (YET ANOTHER SCROLL LABEL) * scroll of extra healing (INTERNATIONAL SHOE SIZE CONVERSION TABLE) * scroll of greater mana restoration (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 3: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 72 times You killed 31 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Unskilled] (max Expert) (7 of 20) body armor [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (18 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (80 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye zavtraleto the Foxhound Agent...