zid, lawful male angelic Monk ######### ### ######### ### ### ############## ##### ### #,*,,##,# #,# #,,,,,*,# ^,# #,# #,,,,,,,,,,,#,#,,,#,# #,# #,#####,# #,# #,#####,# #,# #,# ##,,,,,,,,,I,,,,,#,,,# #,# #,#####,# #,#####,# #,# #*# #*####),,,,`,,,,,,,,1,,,#,# #,# #,,,,,,,# #,,,,[,,#####*# #,# ###,,,,,%,,#,,,,,,,##,%,[,,,# ##,### #,####### #,##,###,*,*#)# #,###,#####,,, ,#,##,,,,,,,,# ##,,,,# #,# #,#,,##,,,,,#,# #,#,#,,,##,,,,#,,,,,,##,,`,,,,,,###,,,,## #,# #######,#,,,,###,,#,#####,#,,,,,####,,,,,,#,,,,,.%...|.....,,,,# #,# #,,,,,,,#,,,## ###,,,,,,,,##,,,,###,#,,,,,,,)@,,..........##,,,## #,# #,#########,# #,##########,,,,,,,,,,,#,,,$,,,.%.........,,,,,# #,# #,# ### ##,## #,,,,#,,#,,,,###,#,,,.[........ #,,,,# ##,#####,###########, ###,#######,,,,,,,,#,,,%##,#,#,.-.........,,,,### #,,,,,,,,,,,,[,,,,,,,, ,,,,,,%,,,,,%,,,,,,,,,%%,%,,,,,,,,,,,,,,,,,,,,,,# ##,#####,##########,#,####,#,,,,%,,,,,,,,,,,,#####,###,,,,##,,,,,,,,##,,# #,,# ##%,# ##,,# ##,,,,%,%,##,%)%,,,%$,,,,,,,# ##,,# ##,,,,,,,,,,,#,,,,,# #,####,,####,,####,,#,,#,*####,<,,##,,,,,,,,####,,####,,####,,,##,,,,,,## #####,,,###,,####,,#%,#,,####,,#,##,,,,,#,[,,,#######,,####,,####*,,,,,,# #,,#,,,,,## #,,,,,,,,## #,,## #,,##,,,,,##,,,,,,,,,## #,,## #,,,,##### ########## ####### #### ###################### #### ##### [Zid the Student of Stones] St15 Dx13 Co7 In15 Wi6 Ch6 MonAngMalLaw S48455 Min:13 $1323 HP119(137) Pw89(89) AC-5 Xp11/11633 T2589 Latest messages (6 pts.) You claw the invisible gnome warrior. You curse at the invisible gnome warrior. (3 pts.) The invisible gnome warrior misses. You hit the invisible gnome warrior! (6 pts.) You claw the invisible gnome warrior. You curse at the invisible gnome warrior. (10 pts.) You kill the invisible gnome warrior! The petty gnome thief thrusts her dagger. The petty gnome thief misses. The petty gnome thief pretends to be friendly. You kill the petty gnome thief! What do you want to read? [cdgl-ptxIN-P or ?*] As you read the scroll, it disappears. This is a standard identify scroll. R - a cursed +0 loadstone. You die from your illness. Your inventory Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} e - a cursed -1 helm of opposite alignment (being worn) {20} u - an uncursed +0 pair of jumping boots {8} G - a cursed -1 pair of gnomish boots (being worn) {4} Comestibles f - 3 uncursed food rations {0} h - 7 blessed apples {0} i - 14 uncursed oranges {0} j - 2 uncursed fortune cookies {0} k - a blessed fortune cookie {0} s - 3 uncursed asian pears {0} v - 2 uncursed tripe rations {0} Scrolls d - an uncursed scroll of enchant weapon {0} g - an uncursed scroll of create monster {0} l - 11 uncursed scrolls of healing {0} m - 6 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 4 uncursed scrolls of standard id {0} p - 2 uncursed scrolls of cure {0} t - 2 uncursed scrolls of blank paper {0} I - an uncursed scroll of identify {0} N - an uncursed scroll of enthronization {0} O - a blessed scroll of trap disarming {0} P - 2 uncursed scrolls of teleportation {0} Spellbooks c - a blessed spellbook of healing (0:4) {0} Potions r - an uncursed potion of extra healing {0} z - an uncursed potion of water {0} T - an uncursed potion of gain energy {0} Rings x - an uncursed ring of stealth (on right hand) {0} Wands K - a * uncursed wand of create monster (0:4) {0} M - an uncursed wand of lightning (0:0) {0} Tools Q - an uncursed stethoscope {0} U - an uncursed +0 pick-axe {32} Gems R - a cursed +0 loadstone Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: fear resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 638 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 64 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 614 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 78% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 35% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 94% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: divination spells (turn 50) The following skill became untrainable if you tried to train it too early: shuriken (turn 165) The following skill became untrainable after a while: matter spells (turn 20086) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 37894) Number of artifacts generated was 2 Number of fake artifacts generated was 10 Monster spawn increase started at turn 66007 Monster spawn increase reached its maximum at turn 129625 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1349360 The monster class that cannot be genocided was xorn The monster class that was spawned more often: imp or minor demon (freq bonus 5) The monster species that spawned more often: pustulent force fungus (freq bonus 64) The monster species that spawned more often: butterfly (freq bonus 24) The monster species that spawned more often: lacunar maggie amongst (freq bonus 12) The monster species that spawned more often: greenish beetle (freq bonus 14) The monster species that spawned more often: kitten (freq bonus 18) The monster species that spawned more often: blue-green stalk (freq bonus 64) The monster species that spawned more often: green naga (freq bonus 78) The monster species that spawned more often: demonic quylthulg (freq bonus 14) The monster species that spawned more often: nondescript spore (freq bonus 6) The monster species that spawned more often: lethe slime (freq bonus 14) The monster species that spawned more often: multi-hued force fungus (freq bonus 27) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 27) The monster species that spawned more often: eldritch rubber (freq bonus 32) The monster species that spawned more often: dancing girl (freq bonus 14) The monster species that spawned more often: southern chaparral (freq bonus 16) The monster species that spawned more often: black laser (freq bonus 24) The monster species that spawned more often: recuse curlicue bassinet (freq bonus 28) The monster species that spawned more often: time machine (freq bonus 36) The monster species that spawned more often: withering permamimic (freq bonus 80) The monster species that spawned more often: apprentice spore lichen (freq bonus 30) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 3) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 12) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 6) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 6) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 12) The monster species that never randomly spawned: black force fungus The monster species that never randomly spawned: scrawny cat The monster species that never randomly spawned: adroit maschera The monster species that never randomly spawned: Eclipse The monster species that never randomly spawned: wally with the brolly The monster species that never randomly spawned: horn horse The monster species that never randomly spawned: stiletto lover The monster species that never randomly spawned: evil mind flayer The monster species that never randomly spawned: gnoll matriarch The monster species that never randomly spawned: young orange dragon The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 6) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 15) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 14) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 34) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 14) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 19) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 9) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 19) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 14) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 11) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 12) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 2) Next attribute increase check would have come at turn 4083 Strength training was 50 Dexterity training was 50 Wisdom training was 28 Constitution training was 50 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You were heterosexual You were prevented from having fear resistance (0) You were prevented from having infravision (0) You saw invisible You were warned You had automatic searching You had 562 points of nutrition remaining You were stealthy You could fly You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cf436c8) - last build Sun May 20 17:59:29 2018. You could not have safely prayed (171) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 10% 75% Techniques known in the end Name Level Status pummel 11X Not Ready(4574) air dash 11X Soon(49) chained blitz 11X Prepared(0) dazzle 11 R Prepared(0) appraisal 11 R Prepared(0) panic digging 11 R Prepared(0) phase door 11 R Prepared(0) turn undead 11 R Prepared(0) invoke deity 11 R Prepared(0) chi strike 10X Prepared(0) chi healing 8X Prepared(0) elemental fist 6X Reloading(611) draw energy 4X Prepared(0) ground slam 2X Reloading(296) ward against flame 1X Prepared(0) Discoveries Amulets amulet of life saving (starwars) Armor * leather gloves (black gloves) * robe (octarine robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (greenery helmet) * skullcap (radiant helmet) * flack helmet (meso helmet) * crystal helm (viking helmet) * mining helm (tribal helmet) * field helm (formula one helmet) * helm of safeguard (musical helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (silk fingerlings) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (area boots) * boots of safeguard (mud boots) helm of opposite alignment (full helmet) jumping boots (tightly fitting boots) Scrolls scroll of enchant weapon (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) scroll of healing (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of mana (TIRACLE RAMICAL RELRAMI LUE) scroll of phase door (VIK LADY) scroll of cure (PRIUS SA) * scroll of extra healing (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) * scroll of greater mana restoration (NO ONE CAN STOP ME) scroll of trap creation (CARPE DIEM) scroll of standard id (WH40K) scroll of megaload (AAIO) scroll of root password detection (IBFALABLO) scroll of create monster (ADA ILIKET) scroll of blank paper (unlabeled) scroll of identify (SPARKLING EDWARD CULLEN) scroll of enthronization (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of trap disarming (UNPLAYABLE BINDER ROLE) scroll of teleportation (TU HAI DEVIATO DAL PERCORSO MORTALE) Spellbooks spellbook of healing (backward) Potions potion of healing (blue) potion of polymorph (puce) potion of extra healing (yerba mate) potion of water (clear) potion of gain energy (greenish-blue) Rings ring of stealth (eternium) Wands wand of create monster (crashbug) wand of teleportation (ray-shooting) wand of magic missile (wedged) wand of lightning (cedar) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 13 Level 13: <- You are here Voluntary challenges You eaten 13 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 9 times You prayed to the gods 1 time You never hit with a wielded weapon You killed 222 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (20 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) spirituality [Unskilled] (max Expert) (10 of 20) techniques [Unskilled] (max Expert) (13 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (453 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye zid the Monk...